#yuart
The Kai drip changed him #cfv #yuart
December 16, 2024 at 5:32 PM
More old art #gorush #yuart
December 17, 2024 at 8:08 PM
December 21, 2024 at 11:54 PM
February 1, 2025 at 3:58 AM
Gilray canon #servamp #yuart
March 13, 2025 at 8:20 AM
Manga Setsu… #yuart
November 23, 2024 at 7:38 AM
January 13, 2025 at 8:43 PM
KaiAi #yuart
November 30, 2024 at 6:01 AM
February 19, 2025 at 9:38 PM
Mochi tomos…. #yuart
December 17, 2024 at 8:10 PM
February 14, 2025 at 2:17 AM
February 10, 2025 at 8:36 AM
April 14, 2025 at 5:46 PM
Old doodles of them #gorush #yuart
December 17, 2024 at 7:59 PM
February 2, 2025 at 2:10 AM
I keep forgetting to post stuff here #ygo #yugiohgorush #ygogorush #gorush #yugioh #yuart
February 19, 2025 at 9:02 PM
The og grey haired fav of mine #servamp #yuart
March 13, 2025 at 7:54 PM
Mochi pals and 🈂️🟤 #gorush #yuart
December 17, 2024 at 8:10 PM
My traffic law breaking son #yuart
December 4, 2024 at 7:11 PM
‘puter doodle

#yuart idk art tag cuz I wanna keep my art posts organized
November 23, 2024 at 7:35 AM
May 21, 2025 at 5:42 PM
cfv g z and yugioh spoilers #ygo #cfv #yuart
January 3, 2025 at 6:23 AM
An open-source, GPLv3 open-world RPG looking for contributors
submitted by cm0002 to opensource 4 points | 0 comments https://bazaar-init.vercel.app/ > Hey everyone, > > I’m ( @YUART@lemmy.zip ) a part of the Bazaar Initiative and we are working on an open source game. It’s an open-world role-playing game set in a fantasy world, built for PC. The core idea is simple - it is 100% free, open-source, licensed under GPLv3, and built by anyone who wants to make it. > > We are building this game openly, from the first sketch to the last commit, by a small group of writers, artists, programmers, and sound designers working across time zones. There is no roadmap dictated by a boardroom or a publisher sitting between the team and the player. No micro-transactions, no live-service contracts. Just a growing forest of contributions, each one reviewed, merged, and signed by a real person. > > **Why open source?** > > A game made in the open cannot be killed by a single quarterly meeting. We work in the open because: > > * It keeps us independent from money-hungry publishers. > * It gives us a workshop for creative vision experiments (want to prototype a weird weather system or combat stance? Branch it, push it, see if it breathes). > * It gives contributors a public artifact with their name on it to build their portfolios. > * An open-source game is forkable. As long as one contributor wants to keep the world alive, the world stays alive. > > > **Who we are looking for** > > We’re looking for anyone who wants to help make this a reality. Any experience level, any timezone, any background. These roles aren’t gates - they are just starting points: > > * Writers: Quests, dialogue, world lore, item descriptions. > * Artists: Concept, illustration, 3D, environment, UI. > * Programmers: Gameplay, systems, tooling, engine, build pipeline. > * Sound Designers: Score, ambience, foley, combat SFX. > > > **How to join** > > There is no application form, no test, and no deadline. Write a few sentences about what you’d like to make, link your work if you have it, and say hello. > > * 📩 Email me at: artem.yurchenko@pm.me > * 🌐 Check out the project page & vibe here: bazaar-init.vercel.app >
programming.dev
August 24, 2026 at 3:54 PM
Eastern Yurop Surrealism
submitted by YUART to YUROP 75 points | 13 comments
feddit.org
April 10, 2026 at 3:03 PM