Tim Holman
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aussie.bsky.social
Tim Holman
@aussie.bsky.social
Toymaker - https://toms.toys
Tinkerer, tuner and tamperer - https://tholman.com
Pinned
Caring is the coolest thing I’ve ever seen anyone do.
the ole electricobjects.com was such a fun era, happy for what I coded for those frames.
Electric Objects
electricobjects.com
October 1, 2026 at 4:23 AM
Good times are still being had
September 27, 2026 at 11:45 PM
Reposted by Tim Holman
New devlog! 🕹️

I’m sharing how I turned a dev challenge into an actual game with a real gameplay loop 💥

jeremboo.itch.io/infinite-boa...

#gamedev #indiedev #webgl #indiegame
September 27, 2026 at 3:23 AM
Reposted by Tim Holman
input that buckles under pressure
lab.hakim.se/hangbridge/
September 15, 2026 at 11:48 AM
Reposted by Tim Holman
like this is from 8 years ago, when i think of what i could do committing to an open world 3d game in this style in 2026+ all i can think is like. im aching to make it but i dont think itd make back the kind of advance id be required to take to overfund its development
September 14, 2026 at 10:42 PM
Reposted by Tim Holman
the above has some interesting relatives- labyrinths with computationally complex flux regions.
September 13, 2026 at 2:28 PM
Reposted by Tim Holman
Artificial or not, I just don't think that any kind of bubble could be considered intelligent
August 22, 2026 at 11:05 PM
Final RIP to all my manifest v2 Chrome browser extensions from the last 10 years. The era of browser extensions was so fun, it felt like you could add some sugar and spice onto your already exciting web.
September 1, 2026 at 2:35 AM
Reposted by Tim Holman
Cloth physics in 3D CSS (no WebGL). Ported from three.js examples 👕

try it: css.graphics/cloth
fork it: github.com/layoutit/css...
August 20, 2026 at 6:51 PM
Reposted by Tim Holman
August 14, 2026 at 12:43 PM
Slowly working back thorugh my @codepen.io backlog, prowling amongst the code, interesting to see ones like this where the rendering logic changed from a prior clean (honestly I love it more) codepen.io/tholman/full...
August 14, 2026 at 12:07 AM
Reposted by Tim Holman
August 13, 2026 at 3:22 PM
Reposted by Tim Holman
New 3D CSS screensaver: Menger Sponge, ported from XScreenSaver.

Try it: css.graphics/menger
August 12, 2026 at 3:27 PM
Was going through my @codepen.io history, and found some 2017-ish stuff with a bunch of problems I'd never really solved, but now I guess it feels super real and human-y... so up with a homepage redesign it went! tholman.com
Tim Holman — Engineer & Maker
Personal site of Frontend Engineer Tim Holman
tholman.com
August 11, 2026 at 1:26 AM
Reposted by Tim Holman
Hexagonal city.
August 10, 2026 at 12:27 PM
Reposted by Tim Holman
August 10, 2026 at 2:15 AM
Reposted by Tim Holman
Slightly more resolved version
August 9, 2026 at 8:32 PM
Reposted by Tim Holman
okay fuck it, here ya go cardd.cc

cardd is a modern, customizable replacement for shields[dot]io badges. Built on Cloudflare Workers/KV/Analytics Engine, Satori, and Hono.

cardd is built for the open web and is free forever ❤︎
August 9, 2026 at 4:44 PM
Been getting a few emails recently for sites to add to my vintage web tribute thevintageweb.com ... true OG sites are so tricky to find, so always appreciating the link ups.
The Vintage Web
Websites aged like fine wine.
thevintageweb.com
August 8, 2026 at 2:26 PM
Reposted by Tim Holman
RIP my namesake, the prominent orthopedic surgeon Dr. James Urbaniak, whom I've been aware of ever since the advent of search engines
August 6, 2026 at 7:19 PM
Reposted by Tim Holman
Bumper Bout is one of the games playable on the show floor at PAX Australia 2026!

This will be a near final build of the gamer with all 9 characters and 20 stages!

Come and find me at Booth 45 in the PAX Rising area.

Big thanks to @paxaus.bsky.social

x.com/PAXAus/statu...
PAX Australia (@PAXAus) on X
🚨 Another PAX Rising Indie Revealed! 🚨 Bumper Bout is a PvP pinball party game that sees players directly compete with a shared playfield and balls. A heap of stages with unique mechanics and a cast ...
x.com
August 2, 2026 at 12:16 AM
Reposted by Tim Holman
I've always wondered how physics in Sonic the Hedgehog works. This video explains it really well!

Thanks @reassembler68k.bsky.social

www.youtube.com/watch?v=6H3X...

#sega #videogames #gamedev #retrogaming
August 1, 2026 at 5:04 AM
I just feel like the open-closey bit would be so much better for choppeys than the fat side
OH finally a way to combine my hobbies
July 31, 2026 at 1:29 AM
Reposted by Tim Holman
New: Geometric Shapes #dnd
July 30, 2026 at 1:18 PM