#webgl
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Get full-cycle development for mobile and WebGL, optimized with multiplayer, ads and analytics integration.

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#Unity3D #GameDev #MobileGames #WebGL #IndieDev
November 1, 2026 at 8:38 PM
GTA.js, a Reimplementation of the 1997 Grand Theft Auto Engine in JavaScript and WebGL, by @bramus@front-end.social:

https://www.bram.us/2026/10/22/gta-js/?ref=frontenddogma.com

#javascript #webgl #casestudies
GTA.js, a reimplementation of the 1997 Grand Theft Auto engine in JavaScript and WebGL
Here’s a little sideproject I’ve been spending my tokens on: https://gtajs.wtf/ It’s a reimplementation of the 1997 Grand Theft Auto engine in JavaScript and WebGL.
www.bram.us
October 31, 2026 at 1:30 PM
i periodically check on this and it looks like firefox linux now has compute shader support??? i wonder if webGL compute works too, or only webGPU
October 30, 2026 at 4:25 PM
Check your shaders instantly with pisschk! 🕵️‍♂️✨ Ensure 100% cross-platform compatibility across NVIDIA, AMD, and WebGL before deployment! 🚀🛡️
#tincle#gamedev 🌐TinCLE
November 2, 2026 at 7:01 AM
Explore `aplcrisp` for TinCLE! 🧊 Instantly generate vibrant 2.5D retro isometric pixel art with zero WebGL overhead. 🎨
#tincle#gamedev 🌐TinCLE
October 30, 2026 at 11:01 AM
CodeWords
The best codeword game in the world
ams.cdn.arkadiumhosted.com
October 31, 2026 at 12:32 PM
A WebGL fluid #simulation that works in mobile browsers, magical effects, #interactive immersive - https://statusl.ink/awebglfluidsimulationthatworksin-1717.htm
October 29, 2026 at 8:49 AM
Hello World
November 1, 2026 at 8:38 AM
Andrew Berg put physics in his robot helmets: three.js, r3f, Rapier. Knock the heads around in the browser. www.andrewberg.com/sketches/bumping-heads/ #threejs #webgl #gamedev
October 31, 2026 at 3:00 AM
ok it looks like at least for firefox, it's limited to webGPU for the time being? i get this error on running a webGL compute shader demo in firefox.
October 30, 2026 at 4:25 PM
Following its origin trial, "HTML-in-Canvas" ships in Chrome 157, letting you render interactive, accessible DOM elements directly inside 2D, WebGL, and WebGPU canvas contexts.
October 30, 2026 at 8:57 AM
you need WebGL 2 🥲
October 29, 2026 at 3:55 PM
Three approaches to rough outlines with realtime 3d
www.andrewberg.com/sketches/out...
#webgl #threejs #nprrendering
November 1, 2026 at 1:19 AM
これは前回の動画の続編です。これが更新されたアニメーションです。

This is a follow-up to the previous video. Here is the updated animation.

#しろぽと #shirospot
#ゲーム制作 #gamedev #indiedev
#threejs #webgl
#screenshotsaturday
October 30, 2026 at 11:11 PM
Penpot 2.19 is here! 🚀

✨ Per-side strokes
⌨️ Custom keyboard shortcuts
✏️ A refreshed path editor
🎨 Design tokens in shared libraries
⚡ WebGL improvements
Plus bug fixes and community contributions!

Explore what's new
community.penpot.app/t/11045
Penpot 2.19 release: Is This It
Penpot 2.19 adds stroke width per side, custom keyboard shortcuts, a reworked path editor and design tokens in shared libraries. WebGL rendering improves in large files, text editing and exports. The ...
community.penpot.app
October 30, 2026 at 1:03 PM
I’m thrilled to share that my portfolio just won @fwa Site of the Day! 🏆

⤷ sztanki.com

#fwa #threejs #webgl #webgpu #creativecoding
November 2, 2026 at 10:39 PM
brownout at 30000 fish—in the webgl aquarium!
October 27, 2026 at 11:24 PM
My fire reacts to the real world, then I throw a fireball #firebending #vfx #creativecoding #handtracking #webgl
October 31, 2026 at 12:55 AM
An autonomous AI development team builds this basketball game, and you can check back to watch it grow. The front page says how, and the blog tells what changed. #gamedev #sportsviz #indiedev #dataviz #simulation #indiegame #basketball #indiegamedev #gamedesign #devlog #gamedevelopment #hoops #webgl
October 31, 2026 at 1:17 AM
I am building Tradecanvas - Trading chart build with canvas or webgl
October 29, 2026 at 4:54 PM
🟦 Baseline newly available

EXT_texture_norm16 WebGL extension

The `EXT_texture_norm16` extension to WebGL 2.0 contexts adds 16 bit signed normalized and unsigned normalized fixed-point texture, renderbuffer, and texture buffer formats.

#WebPlatform #WebFeatures #Baseline
Web features explorer - EXT_texture_norm16 WebGL extension
The EXT_texture_norm16 extension to WebGL 2.0 contexts adds 16 bit signed normalized and unsigned normalized fixed-point texture, renderbuffer, and texture buffer formats.
web-platform-dx.github.io
November 2, 2026 at 9:16 PM
It's a fully interactive WebGL scene in a Web browser, something you can move around in and control.

Change the time of day, move the clouds, make the sea stormy, etc.

Maybe it should be a game? That could be fun…

More soon.
October 30, 2026 at 9:28 AM
Every replay now has a Sound button. Press it and the game plays aloud as it was made: the ball on the floor, the rim and the net. #gamedev #sportsviz #indiedev #indiegame #dataviz #basketball #indiegamedev #gamedevelopment #gamedesign #hoops #simulation #devlog #sportsanalytics #sportsgames #webgl
October 30, 2026 at 8:17 PM
Využití textur ve WebGL a OpenGL ES: zvětšování, zmenšování a blending
Využití textur ve WebGL a OpenGL ES: zvětšování, zmenšování a blending
V sedmém článku o technologiích WebGL a OpenGL ES si popíšeme další možnosti, které nabízí texturovací subsystém Open GL ES. Popíšeme si filtraci textur při jejich zvětšování a/nebo zmenšování a využití blendingu.
www.root.cz
November 2, 2026 at 11:10 PM
Here's a link to the WebGL parallax occlusion mapping demo with self-shadowing that Claude built.
WebGL parallax occlusion mapping demo
Shared via Claude, an AI assistant from Anthropic
claude.ai
November 1, 2026 at 12:31 AM