#webgpu
i thought i'd try again to get the webGPU examples working locally so i can actually do some hands on learning, but i'm running into some issue. first i couldn't download just one example because you need the whole repo.

now i have the whole repo but nothing runs.
github.com/webgpu/webgp...
GitHub - webgpu/webgpu-samples: WebGPU Samples
WebGPU Samples. Contribute to webgpu/webgpu-samples development by creating an account on GitHub.
github.com
November 7, 2026 at 2:40 PM
November 6, 2026 at 1:54 PM
so happy with this algo 🥹 (demo soon™)
#realtime #webgpu packing after auto segmentation
November 5, 2026 at 5:10 PM
Preview: rfd4-proteina directly in web-browser (implemented in WebGPU/WebGL2), no need to install anything. The interface has been redesigned to be interactive and easier to use (See Guide for instructions).
web.rfd4-proteina.org

Bug report and feature request welcome at
github.com/sokrypton/rf...
November 8, 2026 at 5:32 PM
i'd still like to get the official examples working! there's a nice compute shader example i want to try.

i did find some third party examples which do work (in localhost). but i'm still stuck on the official examples and any help is welcome.

github.com/tsherif/webg...
GitHub - tsherif/webgpu-examples: Rendering algorithms implemented in WebGPU.
Rendering algorithms implemented in WebGPU. Contribute to tsherif/webgpu-examples development by creating an account on GitHub.
github.com
November 7, 2026 at 2:51 PM
An introduction to WebGPU kernels for developers who have never written a shader, with three demos that run on your GPU and a menu from pixel filters to a 350M language model at 71 tokens/s on an iPhone.
https://muninn.austegard.com/blog/kernels-in-a-browser-tab.html
Kernels in a browser tab
An introduction to WebGPU and WGSL compute for developers who have never written a shader: three demos that run on your GPU, and a menu of measured experiments from pixel filters to a language model at 71 tokens a second on an iPhone.
muninn.austegard.com
November 8, 2026 at 2:34 AM
This has no business running so well on my iPhone browser. Incredible

nfsu2.xyz
Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not...
nfsu2.xyz
November 7, 2026 at 6:17 PM
Porting my WebGPU cloud renderer to actually run in browser so that I can share it 😅 The plan is to have 2 modes (raymarched preview + progressively path-traced view) and a ton of settings to play with.
November 6, 2026 at 3:03 PM
Real-time water simulation in a browser: shallow water equations in compute shaders, three.js WebGPU. Caustics, foam and glints come from the sim. Live (WebGPU): stream.mulualem.com
Inspired by Shaheer Ansari's HydroPort clip. #threejs #webgpu
November 7, 2026 at 11:47 AM
oh thanks, i found one but it's a different one! that's great, because the one i was using doesn't have as many demos as the official examples.

github.com/tsherif/webg...
GitHub - tsherif/webgpu-examples: Rendering algorithms implemented in WebGPU.
Rendering algorithms implemented in WebGPU. Contribute to tsherif/webgpu-examples development by creating an account on GitHub.
github.com
November 7, 2026 at 3:14 PM
KetchUp: an open-source CAD alternative leveraging Rust for memory safety and WebGPU for direct hardware-accelerated rendering. Eliminating garbage collection overhead in geometric pipelines.

#RustLang #WebGPU #SystemsProgramming https://app.neubench.workers.dev
November 9, 2026 at 1:02 AM
Making of the browser stream in 30 s: bake the bed, shallow water on the GPU, ripples ride the flow, foam, caustics, grade. Every view is the live sim (three.js WebGPU). Live: stream.mulualem.com
Inspired by Shaheer Ansari's HydroPort clip. #threejs #webgpu
November 7, 2026 at 12:22 PM
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU

view on hacker news
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
Posted by dcoulmbe with a score of 199
ketchup3d.github.io
November 9, 2026 at 2:00 AM
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU

view on hacker news
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
Posted by dcoulmbe with a score of 142
ketchup3d.github.io
November 9, 2026 at 1:00 AM
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU

view on hacker news
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
Posted by dcoulmbe with a score of 292
ketchup3d.github.io
November 9, 2026 at 4:00 AM
in case anyone else is trying to get started with webGPU and is confused by all the tooling in the official tutorials, these two options are more barebones!

(you do, unfortunately, need a localhost)

codelabs.developers.google.com/your-first-w...

github.com/tsherif/webg...
i thought i'd try again to get the webGPU examples working locally so i can actually do some hands on learning, but i'm running into some issue. first i couldn't download just one example because you need the whole repo.

now i have the whole repo but nothing runs.
github.com/webgpu/webgp...
GitHub - webgpu/webgpu-samples: WebGPU Samples
WebGPU Samples. Contribute to webgpu/webgpu-samples development by creating an account on GitHub.
github.com
November 7, 2026 at 3:19 PM
Rust & WebGPU: The Future of 3D Design?

KetchUp is a new open-source alternative to SketchUp, built entirely with Rust and WebGPU. This means incredible performance and accessibility di...

🌐 aitechcodex.uk/news/5036/?utm_source=bluesky&utm_medium=social&utm_campaign=daily_news 📡 t.me/AITechNewsUK
November 9, 2026 at 2:01 AM
Niccolo Fanton rebuilt ultramock.io's depth-of-field blur in three.js WebGPU and TSL - thin-lens circle of confusion over a procedural blueprint floor. https://niccolofanton.dev/demos #threejs #webgl #webdev
November 8, 2026 at 3:00 AM
Things #Godot devs can expect to see soonish:

- C# web export
- WebGPU renderer
- More exposed 'hooks'
- Some Forward+ features coming to the Mobile and Compatibility renderer
- C#🔜GDExtension (removes overhead of current implementation, better performance)

#GodotEngine #GameDev #IndieDev #SoloDev
Let's Godot: Game Development
Alt: Let's Godot: Game Development
static.klipy.com
November 5, 2026 at 8:50 PM
there is no reason you can't put gpui back inside the browser sandbox with webgpu, throw away the htmlslop, and have the best of both worlds. that's what I'm talking about
November 7, 2026 at 11:45 PM
🌐KetchUp – RustとWebGPUで構築されたオープンソースのSketchUp代替ツール
https://ketchup3d.github.io/app/
via #HackerNews
November 9, 2026 at 11:09 AM
KetchUp - Open-source SketchUp alternative built with Rust and WebGPU [Discussion]
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
KetchUp – Open-source SketchUp alternative built with Rust and WebGPU
ketchup3d.github.io
November 9, 2026 at 1:52 AM
I got it working by following the instructions in the readme, are you trying to use this without running the build?
November 7, 2026 at 2:48 PM