#WebGL
Our mobile WebGL Unity game is being distributed via Itch.io

#itchio #gamedevelopment #gamedev #indiedev #unity
Distributing your mobile WebGL Unity game via Itch.io
The following is a collection of improvements that can be implemented on a Unity WebGL game relea...Continue reading →
www.stelabouras.com
November 8, 2026 at 5:11 PM
プラットフォーミングです。

A small platforming section.

#しろぽと #shirospot
#ゲーム制作 #gamedev #indiedev
#threejs #webgl
#screenshotsaturday
November 6, 2026 at 10:55 PM
Built a lightweight 3D spooky action game for the browser using WebGL/HTML5! 🎃🕹️
​Zero installs, runs instantly with smooth frame rates on Chromebooks and low-end laptops:
👉 Play here: kdpjgame.fun/halloween_ch...
​Let me know what high score you hit!
​#gamedev #indiedev #webgames #html5 #webgl"
Halloween Chronicles: Nightfall
kdpjgame.fun
November 8, 2026 at 1:03 PM
eyeing monogame for webgl export btw, that's rocking good
November 6, 2026 at 4:15 PM
This client project was really fun to work on. Here's a small portion of the interactions we built into their website.

#dithering #threejs #webgl
November 9, 2026 at 9:27 AM
I don't believe in one shots, creativity is an iterative process and the tools should support that. 1 week timelapse
#webgl #threejs #ghibli #gamedev
November 8, 2026 at 7:20 PM
Here's short showing our WebGL implementation, coming in the 3.8.7 release - www.youtube.com/shorts/4q3KW...

Play it here:
monogame.itch.io/3d-platform-...

#indiegame #indiegamedev #gamedev #gamedevelopment #spotlight #showcase
MonoGame: WebGL 3D Platformer Preview
YouTube video by MonoGame
www.youtube.com
November 3, 2026 at 3:41 PM
JetRPG 🚀

Play for free in your browser (PC & Mobile) and try to defeat the boss: aosora-gameworks.itch.io/jetrpg

#gamedev #indiedev #unity #webgl #Unity3D
November 5, 2026 at 4:03 PM
🎨 Meet aplcrisp, TinCLE's ultra-light isometric pixel renderer! 🧱 It brings retro 2.5D pseudo-3D worlds to life using clean C99 and zero heavy WebGL overhead! ✨
#tincle#gamedev 🌐TinCLE
November 9, 2026 at 3:00 AM
I published VFX-JS Transitions v0.1.0.
You can add next-level page transitions to your website, with just a few lines.

#VFXJS #WebGL #HTMLinCanvas
November 7, 2026 at 12:14 AM
Niccolo Fanton rebuilt ultramock.io's depth-of-field blur in three.js WebGPU and TSL - thin-lens circle of confusion over a procedural blueprint floor. https://niccolofanton.dev/demos #threejs #webgl #webdev
November 8, 2026 at 3:00 AM
Sunday morning coffee and a bit of work to optimize my flocking/schooling simulation. It works pretty well using WebGL up to ~10K Boids but performance drops off significantly after that. Also adding a fish schooling visualizer option but need a shader to make the fish look accurate.
November 8, 2026 at 3:38 PM
The web is more than enough, by Paul Ford

Claude ported a Three.js 3D egg to raw WebGL in one prompt, and the code came out almost as clean.
The web is more than enough, by Paul Ford
Claude ported a Three.js 3D egg to raw WebGL in one prompt, and the code came out almost as clean.
simonwillison.net
November 9, 2026 at 1:45 PM
Bryan Gonzalez of the Minnesota Weavers makes a three from 7 m, an open look with no defender in range, a shot the engine gave a 36% chance to go in. From the replay's captions. #webgl #3d #sportsgames #gamedev #devlog #indiegame #indiegamedev #hoops #gamedesign #indiedev #simulation #dataviz
November 7, 2026 at 12:17 AM
Mark Meadows of the Minnesota Weavers makes a three from 7.5 m, a shot the engine gave a 28% chance to go in, contested at 0.9 m by Lazaro Smith. From the replay's captions. #webgl #3d #sportsgames #gamedev #devlog #indiegame #hoops #indiegamedev #indiedev #simulation #gamedesign #dataviz #sportsviz
November 6, 2026 at 10:17 PM
Daily shader challenge, Sunday, November 8: Scrolling staggered dots (easy).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 8, 2026 at 3:05 PM
Cassie at Vaxion Studios built drop-in React gem components: sapphire, ruby, emerald, amethyst, diamond; all real-time WebGL in the browser. The steal: procedural gem shaders as a copy-paste React component, no Three.js boilerplate.
Vaxion Studios
Interactive 3D for the web, built with WebGL and React Three Fiber.
vaxionstudios.com
November 6, 2026 at 11:00 PM
That project is a breakthrough, really.

I got parts used in Servo to run WebGL in WASM. Even able to put breakpoints in HLSL shader code 🤯

github.com/mavity/webgl2
November 5, 2026 at 11:56 PM
Harlan Osborn of the Minnesota Weavers makes a three from 7.8 m, a shot the engine gave a 21% chance to go in, contested at 0.9 m by Noah Jones. From the replay's captions. #webgl #3d #sportsgames #gamedev #devlog #indiegame #hoops #indiegamedev #indiedev #simulation #gamedesign #dataviz #sportsviz
November 6, 2026 at 7:17 PM
💚 Site of the Day - Tira le Chat - Tattoo Artist Website

by Dániel Kiss

⚙️ ScrollTrigger, ScrollSmoother, DrawSVG, SplitText
🛠️ SVG, WebGL

site → tiralechat.hu/en/
showcase → gsap.com/showcase
November 9, 2026 at 12:21 PM
Lisa Rivera of the Minnesota Weavers makes a three from 7 m, a shot the engine gave a 30% chance to go in, contested at 0.9 m by Mary Villarreal. All from the replay's own captions. #3d #webgl #sportsgames #gamedev #devlog #hoops #indiegame #dataviz #indiedev #gamedesign #simulation #indiegamedev
November 5, 2026 at 2:17 PM
Daily shader challenge, Monday, November 9: Sunset palette bands (4 steps) (medium).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 9, 2026 at 3:05 PM
Mark Meadows of the Minnesota Weavers makes a three from 7.3 m, a shot the engine gave a 24% chance to go in, contested at 0.9 m by Lazaro Smith. All from the replay's own captions. #3d #webgl #sportsgames #gamedev #devlog #hoops #simulation #indiegame #indiedev #dataviz #gamedesign #indiegamedev
November 6, 2026 at 12:17 AM