Emi
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coppolaemilio.com
Emi
@coppolaemilio.com
💼 Executive Director @godotengine.org

⚠️ While I post a lot about Godot, this is my personal account!

coppolaemilio.com

🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine
Reposted by Emi
I can do you 5 euros but in exchange I want it to be open source.
September 21, 2026 at 8:17 PM
We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released.

We need a bajillion dollars. Thanks 💸
September 21, 2026 at 6:55 PM
Reposted by Emi
Support open source frameworks & tools! Especially ones maintained and improved by excellent people. :)

(I've been a platinum monthly donor for 3+ years 😄)
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare.

fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
fund.godotengine.org
September 17, 2026 at 7:19 PM
firefox suddenly decided too look absolutely ugly ✨ you go girl
September 17, 2026 at 8:53 AM
Reposted by Emi
Something is wrong… somewhere… because the incorrect textures are being used. Possibly a shader problem, honestly there's a lot going on here. But I got somewhere with voxel painting!

#Godot
September 16, 2026 at 7:51 PM
Reposted by Emi
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼

#godotengine
September 16, 2026 at 2:31 PM
Reposted by Emi
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
Optimizing CPU-side Rendering Code – Godot Engine
Optimizing CPU code is a lot of fun. Here’s how we do it
godotengine.org
September 15, 2026 at 2:29 PM
DAWs need to be disrupted so bad... it is great to have the new audacity, but the entire audio plugin ecosystem is the most user-hostile thing I've seen in a while. It is almost impossible to use plugins without going crazy or installing a million third-party downloaders full of spyware.
September 11, 2026 at 11:06 PM
Reading and writing is so weird. What do you mean that the squiggles on the screen get parsed by my brain to transmit thoughts and words directly into my head? Pure magic.
September 9, 2026 at 6:08 PM
Reposted by Emi
Have to share this. I'm sorry? I don't know

www.youtube.com/watch?v=dX_n...
The entire Ocarina of Time Soundtrack, if The Beatles made it (Sentence Mixing)
YouTube video by RednasVGM
www.youtube.com
May 31, 2026 at 12:58 PM
love me some youtube drum and bass compilations, but calling it "Intelligent DnB" is cringe af. why the need to add intelligent to many genres of music? what if I'm dumb? where is the dumb dnb 🥺
September 5, 2026 at 9:16 AM
Did a sneaky Godot stream yesterday to test out the setup and everything, so for those of you who missed it:

⚠️ Godot Tomorrow is coming back!! Tuesday at 18:00 CEST

www.youtube.com/watch?v=Qq0N...
Godot Tomorrow #20 - Are we back?
YouTube video by Godot Engine
www.youtube.com
September 4, 2026 at 3:23 PM
you guys, I can't play all your games, can you slow it down a little so I can catch up? 🥺
We still have 4 months left this year...

And we just passed 2025 Steam releases...

#godotengine
September 3, 2026 at 1:50 PM
Reposted by Emi
¡"Levelling The Playing Field 101" estará disponible en su totalidad en español latinoamericano! Comenzando hoy en español LATAM, Games Business es el curso introductorio, pero los demás le seguirán pronto. ¡Muchas gracias a @snmcphaul.bsky.social por la traducción!

courses.ramiismail.com/es-419/
Ocho cursos sobre el negocio de hacer videojuegos.
Introducción a los temas fundamentales que más salen a relucir en mí consultoría; cada curso contiene varias horas de vídeo, artículos, recursos, ejercicios y exámenes. Además, recibirás un certificad...
courses.ramiismail.com
September 2, 2026 at 4:43 AM
this + incremental + gorillaz aesthetic + punk rock, and we have a game?
August 30, 2026 at 5:52 PM
I was so preoccupied with whether I could, I didn’t stop to think if I should
August 30, 2026 at 5:43 PM
anyone has a free/open-source godot car controller around? the one from kenney and the one in the godot demos are actually really hard to modify and I'm not a fan of the default values :/
August 30, 2026 at 1:40 PM
August 30, 2026 at 12:05 AM
Nostalgia baiting again: got a copy of Grand Turismo 3, a game I played MANY hours as a kid, and now I know why I like Persona 5 music/menus. Japanese devs know how to make some juicy menus🔥

Bonus was that I had my game save on my memory card, incredible to recover this run.

Good times 😌
August 29, 2026 at 6:05 PM
it was great seeing so many of you and so many Godot games at gamescom!

see you next year ✌️😎
August 29, 2026 at 3:00 PM
Reposted by Emi
Development of Godot 4.8 is firing on all cylinders! 🏎️

#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 4 – Godot Engine
4.8 development is now in full force!
godotengine.org
August 26, 2026 at 7:01 PM
Reposted by Emi
!!!
August 25, 2026 at 3:43 PM
Reposted by Emi
We have a few job openings at W4 Games covering #Godot engineering, business development and HR.

Looking forward to meeting new colleagues as we take on new challenging projects!
Godot gives studios something no other major engine does: their own technology, on their own terms. We build the commercial services around it.

We're hiring:
- Engineer, Professional Services
- Solutions Architect
- Business Developer
- Head of People

All remote.
w4games.com/jobs

#godot #gamedev
Jobs | W4Games
w4games.com
August 21, 2026 at 2:49 PM
If you are going to gamescom make sure to join us at the Godot meetup! luma.com/s4s0hjke
Godot Meetup @ gamescom · Luma
Location: Outdoor Area by the Boulevard outside Hall 10.2 (Indie Arena) A gathering for Godot (and Godot curious) developers and…
luma.com
August 20, 2026 at 9:19 PM
Reposted by Emi
It's "the direct and indirect consequences of not getting screwed by rich people's brazen attempts to extract value from every single thing on Earth"
August 20, 2026 at 4:36 PM