Hi! I'm a brazillian animator, pixel artist and a game developer, using Game Maker to do cool stuff.
I'm currently working on my game Screwloose.
My Xwitter: https://x.com/RomuloStuff
crootr.itch.io/countdown-co...
#GMTK2026 #gamemaker #gamedev #pixelart
It would be cool if you watched it. Links on the thread🧵
youtu.be/eLeCQdjUwfc
#gamedev #pixelart #gamemaker
It would be cool if you watched it. Links on the thread🧵
youtu.be/eLeCQdjUwfc
#gamedev #pixelart #gamemaker
I got 370th ranking in Artwork, LET'S GO!
I little bad on the Enjoyment category, but that is specially on me for making the game too hard with some unfair mechanics.
Oh well, living and learning!
crootr.itch.io/countdown-co...
#gamedev #pixelart #indiegame
I got 370th ranking in Artwork, LET'S GO!
I little bad on the Enjoyment category, but that is specially on me for making the game too hard with some unfair mechanics.
Oh well, living and learning!
crootr.itch.io/countdown-co...
#gamedev #pixelart #indiegame
🤖 Godot - 47%
🎮 Unity - 34%
🛠️GameMaker - 5%
🚀 Unreal Engine - 3%
✨ Other - 11%
🤖 Godot - 47%
🎮 Unity - 34%
🛠️GameMaker - 5%
🚀 Unreal Engine - 3%
✨ Other - 11%
crootr.itch.io/countdown-co...
#GMTK2026 #gamemaker #gamedev #pixelart
crootr.itch.io/countdown-co...
#GMTK2026 #gamemaker #gamedev #pixelart
#gamedev #gamemaker #pixelart #GMTK2026
#gamedev #gamemaker #pixelart #GMTK2026
I really just can't keep my heart in this thing anymore. It's gotten too much bigger than me, & I probably shouldn't be the figurehead of it.
I really just can't keep my heart in this thing anymore. It's gotten too much bigger than me, & I probably shouldn't be the figurehead of it.
I really just can't keep my heart in this thing anymore. It's gotten too much bigger than me, & I probably shouldn't be the figurehead of it.
As Exams are approaching, Dangerlings is being kind of a pain to optimize (I'm basically rewritting Fauxton3D to make it work) and I still wanna have time to take part in the Fireside Jam.
So, that's all folks, for the next few weeks.
As Exams are approaching, Dangerlings is being kind of a pain to optimize (I'm basically rewritting Fauxton3D to make it work) and I still wanna have time to take part in the Fireside Jam.
So, that's all folks, for the next few weeks.
But Summarizing, I made the player in constant inclination, so it looks like a conventional top down game even when looking, you know... top down. And made the gaps in the Sprite Stacking less noticeable. The optimazation tho...
#gamedev #gamemaker #screenshotsaturday
But Summarizing, I made the player in constant inclination, so it looks like a conventional top down game even when looking, you know... top down. And made the gaps in the Sprite Stacking less noticeable. The optimazation tho...
#gamedev #gamemaker #screenshotsaturday
#gamemaker #gamedev
#gamemaker #gamedev
Finalmente criei minha primeira shader, uma shader the outline. Antes eu literalmente usava um modelo pouco maior como outline.
🇺🇸
Successfully created my first shader, an outline shader. Before it literally used a slightly bigger model as its outlines.
#gamemaker #gamedev
Finalmente criei minha primeira shader, uma shader the outline. Antes eu literalmente usava um modelo pouco maior como outline.
🇺🇸
Successfully created my first shader, an outline shader. Before it literally used a slightly bigger model as its outlines.
#gamemaker #gamedev
This is a reset on a old project. This test was just to see the old Sprite Stacking and Ortho Camera code in action.
#gamemaker #gamedev
This is a reset on a old project. This test was just to see the old Sprite Stacking and Ortho Camera code in action.
#gamemaker #gamedev
#gamemaker #indiegame #gamedev #pixelart
#gamemaker #indiegame #gamedev #pixelart