DeagleDryan
deagledryan.bsky.social
DeagleDryan
@deagledryan.bsky.social
Hobby-GameDev🕹, MD💉, husband and father👨‍👩‍👧 🇦🇹
Oh... and i love cats!🐱🐱
https://deagledryan.itch.io/
Currently prototyping...
Slowly replacing the programmer art with amazing work by Krishna Palacio.

The prototype already feels way more alive!
#pixelart #gamedev
May 6, 2026 at 7:01 PM
Every new game idea feels more exciting than the project i’m already working on!

Shiny object syndrome is brutal...
#gamedev #indiedev #solodev
May 6, 2026 at 4:31 PM
I’m usually not the art guy.
But making UI for this prototype is way more fun than expected!
#pixelart #gamedev #uidesign
May 5, 2026 at 10:23 AM
1178 early access titles released on #steam.
More every year.
This is how games get's launched now.
May 5, 2026 at 6:56 AM
The game market is brutal:

Steam doesn’t have infinite visibility
every week, only a few games really “exist”
everyone else is invisible

#gamedev #indiedev
May 4, 2026 at 8:08 AM
I will miss my deadline, and that’s okay.

I touched grass
I spent time with my lovely family
I got enough sleep

No regrets.
#gamedev #indiedev
April 27, 2026 at 1:19 PM
How long does it take before your game becomes fun?

I feel like my games take quite long before they are fun to play...
#gamedev #indiedev
April 26, 2026 at 6:29 AM
Gamedev in a nutshell:
try something → break something → fix something → repeat
#gamedev #indiedev
April 25, 2026 at 10:05 PM
How do you get feedback for a game that’s still very early in development?
I’m talking about prototypes with programmer art, no sound effects, and barely any content — purely for getting first feedback.
Any tips on how to approach this?
#gamedesign #indiedev
April 25, 2026 at 3:02 PM
"Your first finished game teaches more than 10 unfinished ones."

The motivation I need to finally release a game this year!
#gamedev
April 25, 2026 at 10:52 AM
Oh no… shiny object syndrome strikes again 😄

I started a new prototype…
But it’s for a 4-day game jam, so maybe it’ll stay small this time.
Who else is guilty of this? #gamedev #indiedev
April 25, 2026 at 5:42 AM
In my new prototype the player has 1.000.000.000.000 skillcombinations!😁

Gonna show some screenshot next week... still programmerart!😅
#indiedev #gamdev
April 19, 2026 at 3:15 PM
What’s your favorite book on #gamedesign?
I’m currently finishing "A Theory of Fun" by @raphkoster — a classic. So far, I’m really enjoying it!
April 17, 2026 at 3:31 PM
"Your first ten games will suck, so get them out of the way fast" - Jesse Schell

Uff... I am not sure if I am able to ship the eleventh game by that time 😅
#gamedev
April 17, 2026 at 8:46 AM
What I thought game dev would be vs what it is:
Thought: designing cool skills and bosses
Reality: UI scaling on different resolutions
#gamedev #indiedev
April 16, 2026 at 9:04 AM
"It’s only a small change. It will only take a couple of minutes."
— me, right before rewriting the entire system for the next week.
#gamedev #indiedev
April 15, 2026 at 3:01 PM
Developing games is like a skill tree:
Fixing one bug unlocks three new ones!
#gamedev #indiedev
April 15, 2026 at 9:30 AM
Currently working on the skills for my new prototype.
For brainstorming, I’m using a modular system to mix and match different effects.
It’s like solving a puzzle!
#gamedev #indiedev #gamedesign
April 14, 2026 at 8:45 AM
In my current prototype, players have many possibilities to change their skills. I’ve heard that more than seven choices at once can be paralyzing.
Are there any games that handle this well—offering lots of possibilities without overwhelming the player?
#gamedesign #indiedev
April 13, 2026 at 1:30 PM
Last few days have been quite productive!
To all the #solodev's out there: keep making things. Consistency is king!
#indiedev #gamedev
April 12, 2026 at 10:06 AM
Everyone tired.
Whole family asleep.
Time to #gamedev!
April 6, 2026 at 8:48 PM
Reposted by DeagleDryan
We have reached 100 wishlists! Thank you to every pilot who supported it. 🤘The @heavydelic Steam page and wishlist are now online! store.steampowered.com/app/4332500/...
The first circuit has been closed. Signal transmitting. Stay tuned.

#artereniac #indiegamedev #indiegame #gamedev #heavydelic
March 30, 2026 at 4:20 PM
Sometimes it’s really hard to stay consistent as a #hobbydev while juggling family, work, and life.
What helps you keep making progress?
#gamedev #indiedev
March 25, 2026 at 5:43 AM
Quite a while i posted something on social media... even longer doing some #gamedev! This month i started a new project for a #gamejam again. I will show some screenshots in the next couple of days...
What are you working on as a fellow #indiedev?
March 22, 2026 at 7:11 PM
Still refining the visuals for our horror game for the #ToxicTerrorGamejam. 3D is hard...
#gamedev #indiedev #madewithunity #ShowMeSunday
October 5, 2025 at 2:16 PM