The other robot
emitc2h.bsky.social
The other robot
@emitc2h.bsky.social
Beware of alpha transparency! Two years ago I made this skybox for my game, not knowing much about GPU rendering. It's basically 16 transparent and backlit textures cycling through each other and UV drifting, and it takes more time to render than all remaining 3D objects together. #godot #gamedev
September 23, 2026 at 4:42 PM
That’s me. I’m the beaver.
September 22, 2026 at 10:41 PM
Ok, this is actually good. You don’t need to concede AI doomer talking points to have a salient argument for regulating AI.
Today, I'm calling to immediately press pause on the development of advanced AI while lawmakers and regulators put systems in place to keep people safe.
September 16, 2026 at 4:57 PM
That was a cool read. Might look up Superluminal.
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
Optimizing CPU-side Rendering Code – Godot Engine
Optimizing CPU code is a lot of fun. Here’s how we do it
godotengine.org
September 15, 2026 at 3:17 PM
It’s maddening to see people in such positions of power take this stuff seriously instead of laughing it off. Senator Patty Murray also reacted this way today. Please touch grass. Go talk to Cal Newport or something. Cal Newport is grass.
It's time to sound the alarm - louder - on reining in Artificial Intelligence.

It's becoming more clear the threat AI poses to humanity, so I'm calling for immediate action from the industry and Washington.
cnn.com CNN @cnn.com · 17d
A blunt admission from former Anthropic employee Jacob Coxon made waves as the 27-year-old AI researcher posted a resignation thread on X. https://cnn.it/4xGcWyB
September 9, 2026 at 5:27 PM
One thing that annoys me with all of the AI disclosure tools becoming popular on various platforms is that they can also be used by AI companies to exclude AI generated content from their training data.
September 7, 2026 at 6:18 PM
Here's a video breaking down the shader I made for this effect. Topics include the tangent space, vertex color, UV maps, etc.

I also explain my Blender-Godot workflow since creating an effect like this required me to iterate between the two. #godot #gamedev #indiedev

youtu.be/lJs4P3QzMGs
September 2, 2026 at 11:04 PM
New devlog! youtu.be/lZy152TD-DA Come for the hot take on test-driven development in video games, stay for the crazy progress I've made on my foundational tech and VFX in the past few months! #godot #gamedev #indiedev
August 2026 Devlog
YouTube video by Tendex Line Projects
youtu.be
August 13, 2026 at 11:37 PM
I made a few songs earlier this year to get my creative juices flowing for an eventual soundtrack to my game. Come chill to the sound of Polarity while watching a timelapse of me setting up a ragdoll in Blender + Godot. #godot #blender #gamedev #indiedev #garageband

youtu.be/6SO07R6iNSg
youtu.be
August 8, 2026 at 6:30 PM
I've generalized the plasma filaments to make lightning too. It's basically the same shader with different colors and some added noise, and different lifetimes. #godot #gamedev #indiedev
August 7, 2026 at 9:29 PM
This is a bit of a wake up call for me. I’ve made the decision to make my code public and my assets private before agentic coding tools were a thing. I still want to help whoever might want to learn with/from me. But yeah, I’ll probably encrypt my code and assets when shipping.
This has nothing to do with open source or knowledge sharing. This has everything to do with consent, greed, and exploitation. Idealized fantasies do not help when the survival of a medium and its creators is threatened by forceful extraction of labor and mass-replication.
August 6, 2026 at 6:16 PM
Reposted by The other robot
This has nothing to do with open source or knowledge sharing. This has everything to do with consent, greed, and exploitation. Idealized fantasies do not help when the survival of a medium and its creators is threatened by forceful extraction of labor and mass-replication.
August 6, 2026 at 5:37 PM
Here's the plasma effect in the game! I wanted the Scouts to attempt to revive each other when downed. The mechanic is not ready for primetime, but you can already see the benefits of the procedural nature of the plasma VFX. #Godot #gamedev #indiedev
August 2, 2026 at 2:55 AM
Taking this plasma filament effect to the next level. Turns out it was pretty limiting to have only two bones to control the mesh, so now I have a whole bone chain with a custom SkeletonModifer3D that maps the bones to a Curve3D. #Godot #gamedev #indiedev
July 31, 2026 at 6:19 AM
I got inspired by a plasma ball to create this fun little VFX. Took me a couple of days to get the shader right, but otherwise, it's a simple mesh with one bone at each end. #godot #Indiedev #gamedev
July 23, 2026 at 9:42 PM
I brought my two enemy types together for the first time, and it's janky, buggy, chaotic and delightful all at once!

A central goal of mine to achieve replayability through emergent behavior, and this is the first time I feel like it's genuinely within reach. #godot #gamedev
June 7, 2026 at 5:47 PM
Here's my latest video! I do a deep dive into collision layers and mask in the context of figuring out collision issues I'm having in my latest enemy. #godot #gamedev
youtu.be/WW8s9zzkj6E
The Bug Collection: the collision bug
YouTube video by Tendex Line Projects
youtu.be
June 5, 2026 at 9:17 PM
Reposted by The other robot
Meet Clappy, the first NPC you encounter after the prologue dream sequence. He’s Aidan’s best friend and a great... pardon me, the GREATEST fisherman in the village! #pixelart #indiegame #gamedev
May 19, 2026 at 3:05 PM
These spiders are silly.
May 9, 2026 at 3:41 PM
New video! I was struggling with Godot’s Node3D’s look_at function, so I turned my debugging session into a mini-documentary. #godot #gamedev
youtu.be/bGrtBq1mOMU
The Bug Collection: the look_at bug
YouTube video by Tendex Line Projects
youtu.be
May 5, 2026 at 7:08 PM
The masterclass in environmental storytelling bundle!
5, 4, 3, 2, 1...

The Starless Expanse bundle is now available!

Explore the worlds of Riven and Outer Wilds in this monumental bundle. We're humbled to be bundled with one of the games that inspired a generation of game developers.

store.steampowered.com/bundle/72377...
April 27, 2026 at 8:16 PM
Second video in the behavior series is out! I had no idea there was enough to say about control interfaces to talk about them for about an hour! #gamedev #godot
youtu.be/qvE_ck3FMQY
Behavior II: Control Inteface Design
YouTube video by Tendex Line Projects
youtu.be
April 17, 2026 at 12:43 AM
Today we waved at the moon and it made sense.
April 7, 2026 at 4:09 PM
What do we value as a society? The wrong thing obviously.
Squeezed by data centers' relentless demand for electricity, a Nevada energy company just said it's going to stop supplying energy to Tahoe. The city has a year to figure out how to meet 75% of its energy needs without it.
Lake Tahoe isn’t sure where it’s power will come from after the next ski season
The area’s longtime power supplier, NV Energy, will cut off the region next year. It has said data centers are driving “unprecedented” demand.
calmatters.org
March 22, 2026 at 11:47 PM