Houseman Games
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housemangames.bsky.social
Houseman Games
@housemangames.bsky.social
Solo gamedev using Godot, Blender and Aseprite.

Currently working towards releasing Heya! Sumo Manager a sumo stable management Sim in the style of Football Manager and Total Extreme Wrestling.

Find my game jam games here:
https://houseman-games.itch.io
Pinned
I am very proud to reveal the Heya! Sumo Manager - Announcement Trailer

The steam page went live recently and I've spent a few weeks making a trailer.

Wishlist on steam: store.steampowered.com/app/4885580/...

#gamedev #sumo #godot
The crowd throws in the zabutons for a huge yusho win for the Ozeki on Day 15!

The matches are really coming together now in Heya! Sumo Manager

#sumo #godot #indiedev #solodev
September 16, 2026 at 9:05 AM
A lot of improvements to the 3D match system in Heya! Sumo Manager

Here's a top level oshi drive from the Yokozuna!

#godot #indiedev #gamedev #sumo
September 9, 2026 at 8:51 AM
Gearing up for testing and I've had some time to make long overdue visual improvements.

Here's a much more visually clear version of the Rikishi Details page inspired by the Football Manager games of my youth:

#Godot #sumo #footballmanager #gamedev
September 3, 2026 at 7:14 AM
Sometimes the childish thoughts take over...
September 3, 2026 at 4:13 AM
Implemented re-naming rikishi in Heya! Sumo Manager and while it may be a lot less realistic, it's a lot of fun seeing your friends turn up in events!

No comfort for you, sorry Pierce! 😂

#gamedev #Godot #sumo #solodev #indiedev
September 2, 2026 at 6:16 AM
Not got much to update on Heya! Currently rewriting 170+ events so they tie in better with newer systems and still tuning the 3D engine. Finally got oshi/tsuppari sumo looking crisp.

I'm not too good at this marketing stuff 😅

#gamedev #Godot #sumo #indiedev
August 26, 2026 at 3:18 PM
Finally got around to adding face shapes and different facial features for the rikishi in Heya! Sumo Manager

Looking good guys!

#Godot #gamedev #indiedev
August 20, 2026 at 6:25 AM
The trailer for Heya! Sumo Manager released last week and didn't get a whole lot of views here on BlueSky so just want to reshare for #wishlistWednesday

Please check out this realistic sumo sim made with #Godot

#indiedev #gamedev
I am very proud to reveal the Heya! Sumo Manager - Announcement Trailer

The steam page went live recently and I've spent a few weeks making a trailer.

Wishlist on steam: store.steampowered.com/app/4885580/...

#gamedev #sumo #godot
August 19, 2026 at 8:08 AM
Here's a little behind the scene look for #devlogtuesday:

The pose editor built in #godot that allows me to set the various poses used and then animated in the 3D match system used in Heya! Sumo Manager.

#indiedev #gamedev
August 18, 2026 at 3:50 AM
After 2 weeks editing a trailer I'm taking a day off from Heya! Sumo Manager...

Here's a halfling house I'm modelling in Blender, I think it's looking pretty cool. I'm pretty sure this is going to be the next game after the sumo sim. Something cozy and more narrative focused.
August 12, 2026 at 7:11 AM
I am very proud to reveal the Heya! Sumo Manager - Announcement Trailer

The steam page went live recently and I've spent a few weeks making a trailer.

Wishlist on steam: store.steampowered.com/app/4885580/...

#gamedev #sumo #godot
August 11, 2026 at 7:03 AM
There really are so many hats with solo dev. I thought throwing together a trailer was going to be no problem but it's been another whole software to learn. Starting to get worried I'm not going to be ready for Nextfest

#gamedev #godot
August 9, 2026 at 4:03 PM
Pretty exciting day for me, my first game up on Steam!

Heya! Sumo Manager goes live, just need to finish this trailer and add that asap.

store.steampowered.com/app/4885580/...

#godot #sumo #gamedev
Heya! Sumo Manager on Steam
Heya! Sumo Manager allows you to manage a sumo stable and develop the skills of your rikishi on their road to Yokozuna! Climb from Jonokuchi to Sekitori by organizing the diet, training and tactics of...
store.steampowered.com
July 28, 2026 at 7:49 AM
About 2 months work on the sumo match system and I'm finally at a place where I kind of like where it's at. Each wrestler has a pool of poses and they tween between them with some minor animations to recreate the commentary of the match. Still a lot to do

#sumo #Godot #gamedev
July 22, 2026 at 4:27 AM
For over 2 weeks my sumo wrestlers would not lie flat on the dohyo... they floated on air like an infuriating genie.

Finally fixed it today, what a weight off my shoulders. I honestly thought the 3D match sim was cursed.

#Godot #Gamedev
July 8, 2026 at 5:01 PM
The arena is coming together.

#sumo #GodotEngine #gamedev
June 9, 2026 at 10:24 AM
I'd love to get back to this project after the sumo game. I think this creepy statue that follows you is pretty cool.

#Godot
June 4, 2026 at 5:01 PM
Procedural generated rikishi using Blender shape keys. Need to add a lot more face parts and then this one model will be great for over 600 wrestlers in Heya! Sumo Manager

#Godot #Sumo #Blender #gamedev
May 28, 2026 at 8:25 AM
Must leave the side projects alone and really knuckle down on Heya! Sumo Manager over the next few months. It's just so tempting to immediately fly into prototyping a new idea in #Godot. Doesn't help that the one side project is influenced by UFO50 so its LOTS of things 😅
May 22, 2026 at 6:16 PM
Semi-finished design for the logo for Heya! Sumo Manager

#sumo #gamedev #Godot
May 20, 2026 at 4:20 PM
Created a tsuriyane for Heya! Sumo Manager and gave it a nice little intro.

Lighting and the rest of the arena still needs some work...

#GodotEngine #Sumo #gamedev
May 19, 2026 at 8:41 AM
Heya! Sumo Manager will also contain a 3D match simulator, here's an early look at the crowd going wild.

#sumo #godot #gamedev
May 9, 2026 at 7:18 AM
I've been working on Heya! Sumo Manager for the last few months and it's getting to a point where I'm happy to show it. Here's some of the management screens ala Football Manager/Total Extreme Wrestling

#sumo #godot #gamedev
May 9, 2026 at 7:16 AM
I've been neglecting the art side of game dev and decided to try and make something non-pixel art.

I'm kinda happy with this for just a couple hours work. Any pointers/advice?

All the body parts are their own layer as I figure I can move them for animation.

#gamedev #digitalart
January 24, 2025 at 9:30 AM
Long couple of days but managed to finish a build before midnight my time and get it uploaded. There's tons of sound missing, no tutorial at all, some dodgy animation bugs and more but it is at least fully playable.

houseman-games.itch.io/snutterflies

#godot
Snutterflies by Houseman Games
A virtual pet game where you grow cute little snails into chonky little snutterflies
houseman-games.itch.io
January 19, 2025 at 6:19 PM