Houseman Games
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housemangames.bsky.social
Houseman Games
@housemangames.bsky.social
Solo gamedev using Godot, Blender and Aseprite.

Currently working towards releasing Heya! Sumo Manager a sumo stable management Sim in the style of Football Manager and Total Extreme Wrestling.

Find my game jam games here:
https://houseman-games.itch.io
SNES in your pocket... Just as good on the big screen!
September 7, 2026 at 4:02 PM
Probably would've pulled out more hair 😅

Feel similar, made a text adventure in Unity like 8 years ago and then dropped it until I found Godot years later. A lot of wasted time
August 19, 2026 at 8:11 AM
I find it happens a lot after finishing a big ToDo... hard to move on to the next thing
August 18, 2026 at 3:31 PM
For sure. It's definitely one I'm struggling with. I don't want to be taking away from dev time to make trailers and "content" but it seems inescapable if I want to get any eyes on the thing I'm working hard to realise.
August 12, 2026 at 4:15 PM
Not bad, they've got a cute aesthetic. If you choose a darker shade of pink and put it at the bottom of them they'll look more liquid and have depth
August 9, 2026 at 4:05 PM
And unlock Luigi in 64
July 29, 2026 at 3:10 AM
Nice water shader, love the shimmering effect.
June 4, 2026 at 5:31 PM
Looks great, has weight and impact. Nice environment too.

What engine are you building in?
June 4, 2026 at 5:27 PM
I used the same shader in the face as I did for this cave entrance.

Ignore the placeholder torches though please 😅
June 4, 2026 at 5:04 PM