https://chickensoft.games — 20+ open source #gamedev tools
thoughts are my own (i hope)
No forks, no platform views!
Rendering, physics, gaussian splats, DICOM volumes, accessible scenes, embedded widgets, hot reload for every asset, instanced prefabs with arbitrary overrides, and much more.
Get started at fscene.dev
No forks, no platform views!
Rendering, physics, gaussian splats, DICOM volumes, accessible scenes, embedded widgets, hot reload for every asset, instanced prefabs with arbitrary overrides, and much more.
Get started at fscene.dev
🤖 Godot - 47%
🎮 Unity - 34%
🛠️GameMaker - 5%
🚀 Unreal Engine - 3%
✨ Other - 11%
🤖 Godot - 47%
🎮 Unity - 34%
🛠️GameMaker - 5%
🚀 Unreal Engine - 3%
✨ Other - 11%
#indiedev #gamedev #pixelart #darkfantasy #godotengine
#indiedev #gamedev #pixelart #darkfantasy #godotengine
and it includes multiple variations of every sample!! 🎧
#godot #gamedev #indiedev
robertfrostiii.itch.io/robs-adventu...
and it includes multiple variations of every sample!! 🎧
#godot #gamedev #indiedev
robertfrostiii.itch.io/robs-adventu...
SharpIDE + SharpDbg: 350ms
Visual Studio: 1280ms
Rider: 9220ms
SharpIDE + SharpDbg: 350ms
Visual Studio: 1280ms
Rider: 9220ms
@godotengine.org C#
@deepnight.net’s LDtK
+ @gleeson.dev’s importer
@jolexxa.bsky.social’s chickensoft libraries
store.steampowered.com/app/4136640/...
#godot #indiegame
@godotengine.org C#
@deepnight.net’s LDtK
+ @gleeson.dev’s importer
@jolexxa.bsky.social’s chickensoft libraries
store.steampowered.com/app/4136640/...
#godot #indiegame
It's hard to find a balance of "make demo look good" but also having the code simple enough to be *just* a demo, I'm used to adding all sorts of extra mechanisms just to make driving look... okish
It's hard to find a balance of "make demo look good" but also having the code simple enough to be *just* a demo, I'm used to adding all sorts of extra mechanisms just to make driving look... okish
store.steampowered.com/app/2137670?...
#wishlistwednesdays #indiegame
store.steampowered.com/app/2137670?...
#wishlistwednesdays #indiegame
logic_blocks 1.0.0 is out! The human-friendly hierarchical state machine library for Dart, based on the C# package from @jolexxa.bsky.social's Chickensoft! 🐤
Use it in your apps/backends/games! Tell a friend ☺️🫶
pub.dev/packages/log...
logic_blocks 1.0.0 is out! The human-friendly hierarchical state machine library for Dart, based on the C# package from @jolexxa.bsky.social's Chickensoft! 🐤
Use it in your apps/backends/games! Tell a friend ☺️🫶
pub.dev/packages/log...
See the details about it: jettelly.com/blog/more-sk...
#godot #unity3d #gamedev #indiedev
See the details about it: jettelly.com/blog/more-sk...
#godot #unity3d #gamedev #indiedev
Wishlist on Steam: store.steampowered.com/app/4537600/...
#screenshotsaturday #indiedev #indiegame #gamedev #steam #godotengine
Wishlist on Steam: store.steampowered.com/app/4537600/...
#screenshotsaturday #indiedev #indiegame #gamedev #steam #godotengine
We chat about:
- GDC went this year
- His work on Blippo+
- The value we've both found in game dev community
@marklacroix.bsky.social
#gamedev #podcast #inidedev #gdc #indie
youtu.be/YeStFW5s_W4?...
We chat about:
- GDC went this year
- His work on Blippo+
- The value we've both found in game dev community
@marklacroix.bsky.social
#gamedev #podcast #inidedev #gdc #indie
youtu.be/YeStFW5s_W4?...
#gamedev #godot #steam #marketing #podcast
youtu.be/S3K9LtWwax8?...
#gamedev #godot #steam #marketing #podcast
youtu.be/S3K9LtWwax8?...
📐 make models easily
🎨 draw pixelart textures
🍿 make simple animations
See you on Steam and itch!
#screenshotSaturday #gamedev #indiedev
📐 make models easily
🎨 draw pixelart textures
🍿 make simple animations
See you on Steam and itch!
#screenshotSaturday #gamedev #indiedev
It allows you to easily animate elements inside containers, even with the AnimationPlayer 😍
It allows you to easily animate elements inside containers, even with the AnimationPlayer 😍
Link: binbun3d.itch.io/godot-portal...
#godot #godotengine #shader #vfx #gamedev #indiedev
Link: binbun3d.itch.io/godot-portal...
#godot #godotengine #shader #vfx #gamedev #indiedev
The track looks 4-sided, but it's actually one continuous side! Each lap runs on the next "side".
The goal: complete as many laps as possible while dodging the trail. By lap 5 the track is crowded and the challenge really picks up!
The track looks 4-sided, but it's actually one continuous side! Each lap runs on the next "side".
The goal: complete as many laps as possible while dodging the trail. By lap 5 the track is crowded and the challenge really picks up!