Johanna Morgan
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jovghanna.bsky.social
Johanna Morgan
@jovghanna.bsky.social
Portfolio: jovideogameshanna.com
Game Dev and Pixel Artist! I made Dungeon in a Bottle and worked on Typecast, Shrine's Legacy, and Dark Deity 2!
Never A/I ever
🏳️‍⚧️ She/Her
If you want to leave me a tip you can do it here:
https://ko-fi.com/msmorgan
Reposted by Johanna Morgan
STEAM DEMO: OUT NOW❗️
RUIN: 35th Anniversary: Definitive Edition

store.steampowered.com/app/5012260/... 

Come play the new & updated version of the game you know and love. After 35 years it has returned for its Official Anniversary on Steam!

We can't wait for you all to join us.
October 6, 2026 at 9:19 PM
Still got some details to clean up, but here's the #royalfuss gang walking around. #gamedev #pixelart
September 22, 2026 at 9:17 PM
Playtesting my Mario RPG magic set today and I'm feeling pretty nervous about it.
September 12, 2026 at 8:20 PM
Reposted by Johanna Morgan
the Brush Bearer is now on Comicfury ! brushbearer.the-comic.org
The Brush Bearer
The Brush Bearer - 1
brushbearer.the-comic.org
July 21, 2026 at 3:41 PM
a lil rpg team for something I'm cooking up with a friend. #gamedev #pixelart
July 11, 2026 at 7:58 PM
Reposted by Johanna Morgan
ava's now on the new rig format, which means all my characters are! here's her axe kick - a cheap move that deals a lot of damage, but gets more costly with each use in the same battle.
July 3, 2026 at 7:42 AM
I'm putting input buffering in #DogboneInHell and probably no one will notice but it sounded like a fun challenge.
June 23, 2026 at 6:35 PM
Reposted by Johanna Morgan
✨Fireflies✨
October 27, 2024 at 7:16 PM
The Caretaker: A demon that sifts through the damned and collects its favorite skeletons. #dogboneinhell #pixelart #indiedev #gamedev
June 11, 2026 at 4:03 PM
I like Yacht Club's obsession with digging mechanics. Digging is cool.
June 10, 2026 at 9:22 PM
#MTG Next up is Mallow, and a new mechanic for the set: Freeze. When a permanent is frozen, its controller puts cards from the top of their library onto the frozen creature face down. That pile of cards is considered a library, so that player can draw cards from it, scry it, search it, etc...
June 10, 2026 at 4:18 PM
Seems like pixel art games are pushing bigger sprites with more detail. I want smaller sprites with fewer colors!
June 9, 2026 at 5:28 PM
So, for a little while I've been working on a Mario RPG MTG pseudo-set. I'd like to start sharing the cards I make on here, and I'm gonna start with my favorite guy, Bowser.
June 7, 2026 at 3:24 AM
Its been a while since I've posted about #dogbone. I've been updating the animations to go with the new design. There's also a new health system. If you get hit, you drop your sword. You can go get it, but if you get hit without it its game over. #Indiedev #gamedev #pixelart #indiegames
May 24, 2026 at 9:24 PM
The necromancer knew the uprising was coming when his minions started calling themselves inskels.
May 24, 2026 at 5:09 PM
I don't really know where else to go with this piece so I guess I'll call it done for now :3
#chiptunes #gamedev
May 21, 2026 at 6:35 PM
Another #chiptune experiment using furnace.
May 10, 2026 at 8:57 PM
I've been learning furnace lately! It's very friendly to people who had previously worked in famitracker. It's so much fun! #chiptunes
May 5, 2026 at 10:55 PM
I've been working on music again and I didn't realize how much I missed it. I used to write a lot, but I made friends who were much much better at it than me, so I quit to pursue other things so that we could make games more efficiently. I think that was a mistake.
May 1, 2026 at 6:47 PM
Reposted by Johanna Morgan
Making a game called GRIM SWEEPERS with my 4 yo about cleaning up haunted houses. He tells me his ideas, I make them into functional game mechanics, and we ball.
April 25, 2026 at 11:51 PM
What do you all think of this new design for Dogbone? #pixelart
April 17, 2026 at 6:42 PM
Everything is still placeholder in #dogboneinhell, but I feel like I'm really cooking. #pixelart #gamedev #indiedev #indiegames
April 7, 2026 at 10:33 PM
Been slowly adding some basic polish to Dogbone in Hell. Sound effects, particle effects, and a wonderful track by @mossdwellingbug.bsky.social. Can you identify what games the sound effects are from? #gamedev #indiegames #dogboneinhell #pixelart
April 5, 2026 at 11:01 PM
Reposted by Johanna Morgan
Of course, why stop at 64 bullets? In fact, why bother with homing when you can just do this...

#godot #3d #fps #indiegames #gamedev
February 16, 2026 at 10:15 PM
Reposted by Johanna Morgan
1 more day for Shrine's Legacy's discount of 25% off! Links below! 🦗👇 #jrpg
March 25, 2026 at 8:24 AM