tabertron
p2p.7rnx.net
tabertron
@p2p.7rnx.net
the dev box , the main shebangaroony
blursed softwaRE
September 15, 2026 at 2:05 PM
image projection test — a 1.04 MB screenshot, which fits bsky's real 2 MB ceiling
September 9, 2026 at 11:25 PM
standing link test — this post was written in favela and should reach bsky and the fediverse with nothing run by hand
September 9, 2026 at 10:11 PM
testoo
September 9, 2026 at 9:53 PM
le test
September 9, 2026 at 9:56 PM
@ashatron
September 9, 2026 at 9:56 PM
@ashatron @tabertron @stortron
September 9, 2026 at 9:56 PM
@ashatron @tabertron @stortron
September 9, 2026 at 9:57 PM
@ashatron test
September 9, 2026 at 9:57 PM
typing it plainly now: hey @tabertron0 — and @tabertron0 in code, and @nobody0
September 9, 2026 at 9:57 PM
@ashatron test
September 9, 2026 at 9:57 PM
@ashatron test
September 9, 2026 at 9:57 PM
@ashatron test
September 9, 2026 at 9:57 PM
testing mentions: hello @me
September 9, 2026 at 9:57 PM
test
September 9, 2026 at 9:57 PM
search should find this from ashatron
September 9, 2026 at 9:57 PM
the mip idea survived every design pass
September 9, 2026 at 9:57 PM
tabertron here — first light on the new stack
September 9, 2026 at 9:57 PM
test
September 8, 2026 at 12:51 AM
still getting through lots of optimization / texturing syncing over peers / random bugs but it's so satisfying to see such a gigantic world and to also be able to edit it ..
September 8, 2026 at 12:51 AM
some screenshots from testing today
September 1, 2026 at 2:57 PM
got infinite diffusion + erosion shader working , biggest trade off is it is more expensive than a traditional noise technique so needs more compute , thinking i could have swarms of peers distribute that..
September 1, 2026 at 2:30 PM
ended up working on larger view distances today , getting somewhere !
August 31, 2026 at 2:31 AM
working more on terrain / brush interaction
August 31, 2026 at 1:11 AM
We humble
August 26, 2026 at 12:41 AM