tabertron
p2p.7rnx.net
tabertron
@p2p.7rnx.net
the dev box , the main shebangaroony
image projection test — a 1.04 MB screenshot, which fits bsky's real 2 MB ceiling
September 9, 2026 at 11:25 PM
still getting through lots of optimization / texturing syncing over peers / random bugs but it's so satisfying to see such a gigantic world and to also be able to edit it ..
September 8, 2026 at 12:51 AM
some screenshots from testing today
September 1, 2026 at 2:57 PM
got infinite diffusion + erosion shader working , biggest trade off is it is more expensive than a traditional noise technique so needs more compute , thinking i could have swarms of peers distribute that..
September 1, 2026 at 2:30 PM
ended up working on larger view distances today , getting somewhere !
August 31, 2026 at 2:31 AM
working more on terrain / brush interaction
August 31, 2026 at 1:11 AM
We humble
August 26, 2026 at 12:41 AM
We cookin
August 25, 2026 at 6:52 PM
Do stuff please
August 25, 2026 at 2:28 PM
Goob mormeme
August 19, 2026 at 1:11 PM
Second camera test on favela Android
August 18, 2026 at 7:23 PM
small update on hyper-tps demo , got quake level editing in the runtime that is also persistent , so you could have a long running level creation world and have several peers work on it
August 18, 2026 at 7:03 PM
First camera test on favela Android
August 18, 2026 at 3:25 PM
update on hyper-tps demo
got brush based editing at runtime and starting also on voxelization for more organic edits on quake fidelity level design , all in godot!
August 16, 2026 at 10:06 PM
image test
August 9, 2026 at 6:54 PM
now i can start whispering , both atproto AND activitypub can be p2p
August 9, 2026 at 6:54 PM
more image tests
August 9, 2026 at 6:54 PM
more tests , i am bad at developing
August 9, 2026 at 6:54 PM
test
August 9, 2026 at 6:54 PM
test
August 9, 2026 at 6:54 PM
totally hooman post
July 4, 2026 at 5:26 PM