Sofa (Comms Open)
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sofamods.bsky.social
Sofa (Comms Open)
@sofamods.bsky.social
I make stuff on da computah (2D, 3D, Unity)
http://ko-fi.com/sofamods

Discord http://discord.gg/mU8Eap9
Stuff for sale https://sofa499.itch.io/
Pinned
Yet to reopen, but a couple quick notes on revisions on hourlies:

If it's to address something you specified in the original brief, revisions are free. Otherwise (ex, you approved a blockout, but then request a major change to the model afterward), that counts as logged time.
Available for commissions. Currently working to build a portfolio, solidify and diversify my competencies, and make cool stuff.

Ravenfield mods
steamcommunity.com/id/csp499/my...

Asset packs
sofa499.itch.io
Got friends from overseas coming over to visit for a week, plus hosting a big meetup this weekend, and my ass has been hunkered down trying to keep productive and save up money for it so the social part of my brain has completely atrophied. ach
September 16, 2026 at 4:27 PM
[Ravenfield Vanilla+] Raven Tremor SPG added to artillery test mod
steamcommunity.com/sharedfiles/...
September 16, 2026 at 2:36 AM
V+ is just a virtual box of army men toys but lore writing is fun even if it ends up confusing players who think it's an earnest attempt at worldbuilding
September 15, 2026 at 5:16 PM
Reposted by Sofa (Comms Open)
Weapon selection
June 6, 2026 at 11:35 PM
Blocking out Raven SPG

Not a whole lotta stuff to draw from that suits their aesthetic so kinda just winging it
September 14, 2026 at 7:20 PM
Weird pet peeve of mine: When an a youtube video that's actually high quality, well presented, and insightful uses annoying clickbait thumbnail/title tropes.

But I get it, that's the attention economy for ye. I've worked for a couple youtubers and I do not envy their position.
September 14, 2026 at 2:40 PM
[Ravenfield - Vanilla+ Mod] Flight of the 155
September 14, 2026 at 2:35 AM
Got IRL stuff sprinkled over the next 2 weeks, client saying they'd prefer to wait til after that's done so they can get a solid timeblock. Kinda stuck on personal projects so may take a couple days to do braindead fixes for old RF stuff, stagnant as it makes me feel
September 13, 2026 at 3:58 PM
Made some long-overdue fixes to my D-Day themed map from a few years ago, Overlord - used trigger system to simplify vehicle spawners at the beach and bunkers, and think I finally fixed bots bailing out of their landing craft before reaching the beach.
steamcommunity.com/sharedfiles/...
September 13, 2026 at 3:28 AM
wanted to brush up on lines and perspective this morning but had to do other stuff
September 12, 2026 at 7:24 PM
I'm told "All Art is Political" cos a creative process is affected by a creator's political realities. ex, digital art is political cos not everyone can afford a computer. But the food I have access to is influenced by the same, so by that logic the shit I took this morning was political.
September 12, 2026 at 4:53 PM
ngl the demo didn't really hook me with how used I was to the original Sprawl, but I'll cave: Sprawl Zero absolutely slaps.
September 12, 2026 at 1:42 AM
Need to source a better shell whistling loop for dynamic incoming SFX. Can't use a pre-recorded sound bite, so trying to replicate the effect with doppler effects on Unity audio sources
September 11, 2026 at 7:13 PM
Hereby petitioning we reinstate the term "poser" and rescind usage of "larper" or "tourist", cos actual LARP and tourism involve at least some degree of genuine passion or interest in something.
September 11, 2026 at 4:06 PM
Client work - Fallout 2 vertibird in Ravenfield
September 10, 2026 at 10:36 PM
I Tthink I'm due for an output cycle (general practice, personal RF mods, my own projects), but despite managing to recover from that arboreal emergency, family sprung some plans on me over the next few weeks that I oughta save up for. Will prolly reopen comms after queue is done.
September 10, 2026 at 5:41 PM
Yet to reopen, but a couple quick notes on revisions on hourlies:

If it's to address something you specified in the original brief, revisions are free. Otherwise (ex, you approved a blockout, but then request a major change to the model afterward), that counts as logged time.
Available for commissions. Currently working to build a portfolio, solidify and diversify my competencies, and make cool stuff.

Ravenfield mods
steamcommunity.com/id/csp499/my...

Asset packs
sofa499.itch.io
September 10, 2026 at 5:17 PM
Quote with your city art
September 6, 2026 at 7:59 PM
Found better reference for the Mongoose, made some progress on the model
September 6, 2026 at 4:21 AM
oh yeah beefcake (wip)
September 5, 2026 at 4:14 PM
Reposted by Sofa (Comms Open)
1973 Ferves Ranger...beep beep
October 24, 2024 at 5:21 AM
If all art is political, what has trashrig been trying to say?
September 4, 2026 at 6:40 PM
See also:
- Bottomless canyons covered in Anasazi-esque cliff cities
- Japanese but wabi-sabi and/or showa-era nostalgia instead of Neotokyo scifi, everything with wood paneling n shoji walls
- Brutalist but Soviet festooned in ideological iconography / infinite Khrushchevka
tryna get myself back into speedpainting

As much as I like gray industrial/brutalist megastructures n megacities, can't help but wonder what they'd look like with other architectural styles
September 4, 2026 at 4:34 PM
This has been my impetus to re-commit to a creative field after avoiding it for so long - in a sea of industry slop, the work of individuals and their ideas will only become that much more prominent and valuable. GenAI, and the response to it, is just a portrait of this state of affairs.
To read this as either pro-AI or anti-AI is to misunderstand what I see as the real battle, which is between creative people trying to fully express themselves and find their audience, and massive uncontrollable infrastructure and events that are always on the verge of collapsing and crushing them
September 4, 2026 at 2:23 PM
Imagined a mech sim maybe in the extractionesque vein, about deploying to an area to collect loot and complete objectives, but over multiple ingame days, where you're also tending to your own survival, having to find quiet spots to rest rather than just going back to a base.
September 4, 2026 at 2:32 AM