Sofa (Advance Comms Open)
banner
sofamods.bsky.social
Sofa (Advance Comms Open)
@sofamods.bsky.social
I make stuff on da computah (2D, 3D, Unity)
http://ko-fi.com/sofamods

Discord http://discord.gg/mU8Eap9
Stuff for sale https://sofa499.itch.io/
#My9games who shaped who I am
September 27, 2026 at 2:34 AM
Autumn trying its best to poke its way out of the last dregs of summer
September 26, 2026 at 7:31 PM
In contemplating a return to SteelFront in some form, I feel some redesigns are in order (fun fact: Most of the unit models were pumped out in less than 2 weeks). Namely, not a huge fan of the Land Fortresses, especially the Anvil.
September 26, 2026 at 4:18 PM
Logistics Command Module (deployable base system) from the old version of FF; thinking of reusing it, updated with some systems made for the Deployable Command Center mod
September 26, 2026 at 3:46 PM
Sloppy shading practice before bed
September 26, 2026 at 8:44 AM
Was sick and unable to focus today

When in doubt, draw memes
September 26, 2026 at 6:42 AM
Claymore
September 25, 2026 at 9:16 PM
I dun did the meme
September 24, 2026 at 10:48 PM
September 24, 2026 at 12:22 AM
Friends over. Obligatory ribs.
September 20, 2026 at 9:28 PM
Revisiting old SteelFront mod stuff

Despite being for a video, I still think Point Hanegawa turned out pretty fun. A version with dynamic enemy activity as opposed to fixed waves still sounds appealing, though something standalone (and maybe co-op) would be the dream.
September 18, 2026 at 6:54 PM
Despite the issues we ran into with SteelFront itself, I did confirm I do still have permission to utilize the IP and assets. So there could be places I might be able to take it if the opportunity arises.
September 18, 2026 at 1:03 AM
wip - big chruck
September 17, 2026 at 6:47 PM
lotta IRL stuff til the end of next week. Contract work not going ahead til after that. Tending to Ravenfield mods while portfolio and personal projects stagnate. Feelin kinda stuck.

Here sum 3D sketchbook bits
September 17, 2026 at 3:35 PM
[Ravenfield Vanilla+] Raven Tremor SPG added to artillery test mod
steamcommunity.com/sharedfiles/...
September 16, 2026 at 2:36 AM
V+ is just a virtual box of army men toys but lore writing is fun even if it ends up confusing players who think it's an earnest attempt at worldbuilding
September 15, 2026 at 5:16 PM
Blocking out Raven SPG

Not a whole lotta stuff to draw from that suits their aesthetic so kinda just winging it
September 14, 2026 at 7:20 PM
[Ravenfield - Vanilla+ Mod] Flight of the 155
September 14, 2026 at 2:35 AM
Made some long-overdue fixes to my D-Day themed map from a few years ago, Overlord - used trigger system to simplify vehicle spawners at the beach and bunkers, and think I finally fixed bots bailing out of their landing craft before reaching the beach.
steamcommunity.com/sharedfiles/...
September 13, 2026 at 3:28 AM
wanted to brush up on lines and perspective this morning but had to do other stuff
September 12, 2026 at 7:24 PM
ngl the demo didn't really hook me with how used I was to the original Sprawl, but I'll cave: Sprawl Zero absolutely slaps.
September 12, 2026 at 1:42 AM
Example of the sorta sound I'm trying to recreate dynamically
September 11, 2026 at 7:20 PM
Need to source a better shell whistling loop for dynamic incoming SFX. Can't use a pre-recorded sound bite, so trying to replicate the effect with doppler effects on Unity audio sources
September 11, 2026 at 7:13 PM
Client work - Fallout 2 vertibird in Ravenfield
September 10, 2026 at 10:36 PM
Quote with your city art
September 6, 2026 at 7:59 PM