My games:
https://www.drivethrurpg.com/en/publisher/721/Simon-Burley-Productions
I probably should be interested in this.
But - let’s face it - I don’t even listen to the Grognard files.
If you're a con organiser and would like to be on the show, you know where to find me.
open.spotify.com/episode/6vIF...
I probably should be interested in this.
But - let’s face it - I don’t even listen to the Grognard files.
(We failed when we tried this. The authors of The Boys, Invincible et al unfortunately never played Golden Heroes back in the 1980’s.)
(We failed when we tried this. The authors of The Boys, Invincible et al unfortunately never played Golden Heroes back in the 1980’s.)
However, that does not mean they should always let the players get their way nor do they need the same rules as the players. I do like a basic core system though that helps outline the "art of the possible or improbable".
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How much asymmetry should there be between the GM’s side of the table & the players?
I maintain a list of random thoughts I jot down as they occur & keep until I need them.
I saw that two of them are basically the same. One was:
Different spell lists for goodies & baddies?
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How much asymmetry should there be between the GM’s side of the table & the players?
I maintain a list of random thoughts I jot down as they occur & keep until I need them.
I saw that two of them are basically the same. One was:
Different spell lists for goodies & baddies?
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“You can do* anything.” Sounds like an easy concept but some people find it incredibly hard to to parse.
* “try”.
A couple of days I posited the idea of people being given an image of a character and simply role-playing that rather than a written list of allowed options.
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“You can do* anything.” Sounds like an easy concept but some people find it incredibly hard to to parse.
* “try”.
A couple of days I posited the idea of people being given an image of a character and simply role-playing that rather than a written list of allowed options.
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I go to conventions running demo games to get that feeling. I don’t care if it’s people who have played before or newbies.
I go to conventions running demo games to get that feeling. I don’t care if it’s people who have played before or newbies.
In the era of Star Trek TOS, shuttle bays had DOORS.
Please don’t do “prequels” unless you’re willing to commit.
(Shame because it spoils an otherwise brilliant episode. If all #SNW had been like this I’d’ve been very happy.)
In the era of Star Trek TOS, shuttle bays had DOORS.
Please don’t do “prequels” unless you’re willing to commit.
(Shame because it spoils an otherwise brilliant episode. If all #SNW had been like this I’d’ve been very happy.)
IMHO - the left is fine with occasional use of the right-hand approach.
Except “pseudo psychic combat arena”.
IMHO - the left is fine with occasional use of the right-hand approach.
Except “pseudo psychic combat arena”.
There are people that play in my games at conventions because I’m a good convention referee.
I’m probably better known on the UK scene as a convention referee than a designer at this point.
They were genuinely upset that I didn’t live up to their expectations.
I think about that a lot. :/
There are people that play in my games at conventions because I’m a good convention referee.
I’m probably better known on the UK scene as a convention referee than a designer at this point.
Would, for example, an entire adventure without any combat be a satisfying D&D (or similar) experience? Not sure. Probably not.
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How far can you go without having a fight?
It’s become a bit of a trope to look down on combats in #TTRPGs.
#TTRPGs grew out of wargames. Initially they were basically skirmish wargames with players controlling a single figure rather than an army.
Then, as they were…
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How far can you go without having a fight?
It’s become a bit of a trope to look down on combats in #TTRPGs.
#TTRPGs grew out of wargames. Initially they were basically skirmish wargames with players controlling a single figure rather than an army.
Then, as they were…
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Do you buy a #TTRPG rulebook and stop reading when it says - “If you’re only going to play this game stop reading now. The rest of the book is for Game Masters* only”?
Really?
* or Mistresses.
I know, this is an argument for people writing a rulebook in two parts.
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Do you buy a #TTRPG rulebook and stop reading when it says - “If you’re only going to play this game stop reading now. The rest of the book is for Game Masters* only”?
Really?
* or Mistresses.
I know, this is an argument for people writing a rulebook in two parts.
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Should NPCs be created using the same systems as PCs?
I’m finding my vocab limited this morning. The engineer in dry dock is a non-player character. But their droid isn’t. Is it?
I’m not currently finding the words for non-player but active tangibles with which PCs interact.
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Should NPCs be created using the same systems as PCs?
I’m finding my vocab limited this morning. The engineer in dry dock is a non-player character. But their droid isn’t. Is it?
I’m not currently finding the words for non-player but active tangibles with which PCs interact.
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