StanfordVR
stanfordvr.bsky.social
StanfordVR
@stanfordvr.bsky.social
For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
Reposted by StanfordVR
New from Eugy Han & Keshav Rastogi: FIDAC, an open-source pipeline that pulls continuous interpersonal distance from video. It merges multiple face-detection models, human-coded face selection and depth benchmarking. Easy Proxemics for research without a needing mocap rig. arxiv.org/abs/2607.25146
August 13, 2026 at 9:51 PM
Reposted by StanfordVR
Rinseo Park & colleagues mapped social networks over weeks from avatar body position. Each extra connection halved the odds of forming another; one mutual friend more than doubled them. Groups in VR should benefit by being initially seeded with existing friendships

vhil.stanford.edu/publications...
August 13, 2026 at 9:36 PM
New from Eugy Han & Keshav Rastogi: FIDAC, an open-source pipeline that pulls continuous interpersonal distance from video. It merges multiple face-detection models, human-coded face selection and depth benchmarking. Easy Proxemics for research without a needing mocap rig. arxiv.org/abs/2607.25146
August 13, 2026 at 9:51 PM
Rinseo Park & colleagues mapped social networks over weeks from avatar body position. Each extra connection halved the odds of forming another; one mutual friend more than doubled them. Groups in VR should benefit by being initially seeded with existing friendships

vhil.stanford.edu/publications...
August 13, 2026 at 9:36 PM
Reposted by StanfordVR
Good teams delete.

@portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self.

vhil.stanford.edu/publications...
April 8, 2026 at 5:51 PM
Good teams delete.

@portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self.

vhil.stanford.edu/publications...
April 8, 2026 at 5:51 PM
Reposted by StanfordVR
Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
Reality Splits: Seeing Different Worlds in Mixed Reality
Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
www.psychologytoday.com
March 13, 2026 at 5:40 PM
Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
Reality Splits: Seeing Different Worlds in Mixed Reality
Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
www.psychologytoday.com
March 13, 2026 at 5:40 PM
Reposted by StanfordVR
Augmented Reality eliminates "perceptual common ground".

What happens when 2 people see very different versions of the world around them?

New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions.

vhil.stanford.edu/publications...
March 11, 2026 at 11:18 PM
Augmented Reality eliminates "perceptual common ground".

What happens when 2 people see very different versions of the world around them?

New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions.

vhil.stanford.edu/publications...
March 11, 2026 at 11:18 PM
Reposted by StanfordVR
What if each of us saw a different reality? From personalization to artefacts, immersive technology is already taking us there, where no two users share the same visual reality.

Our new study investigates this perceptual conflict in collaborative MR @stanfordvr.bsky.social @ufresearch.bsky.social
Not seeing eye to eye: The effects of perceptual conflicts during social interactions in mixed reality
Not all cues in immersive virtual environments are consistent with physical-world expectations, but can be transformed, resulting in different perceiv…
www.sciencedirect.com
March 10, 2026 at 10:07 PM
Reposted by StanfordVR
Underwater VR!

Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection).

Santoso and colleagues: vhil.stanford.edu/publications...
February 13, 2026 at 1:59 PM
Underwater VR!

Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection).

Santoso and colleagues: vhil.stanford.edu/publications...
February 13, 2026 at 1:59 PM
Reposted by StanfordVR
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR?

Largescale, longitudinal study by @portiawang.bsky.social at JCMC.

Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes.

www.youtube.com/watch?v=jAqf...
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab
www.youtube.com
January 13, 2026 at 2:29 PM
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR?

Largescale, longitudinal study by @portiawang.bsky.social at JCMC.

Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes.

www.youtube.com/watch?v=jAqf...
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab
www.youtube.com
January 13, 2026 at 2:29 PM
Reposted by StanfordVR
VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published.

vhil.stanford.edu/publications...
January 6, 2026 at 6:19 PM
VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published.

vhil.stanford.edu/publications...
January 6, 2026 at 6:19 PM
Reposted by StanfordVR
The barrier to effective climate communication is often personal distance — for many, it still feels like a faraway threat.

A new Stanford-led study shows that virtual reality can help close that gap.

Read more: bit.ly/4hzzsSt
Virtual reality helps people understand and care about distant communities
Direct experiences have powerful effects on perception – a truth at the heart of new Stanford-led research showing how immersive VR can make distant places feel more immediate and climate-related impa...
bit.ly
October 29, 2025 at 7:04 PM
Reposted by StanfordVR
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.

Now Free on Meta!

www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
www.meta.com
September 30, 2025 at 9:36 PM
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.

Now Free on Meta!

www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
www.meta.com
September 30, 2025 at 9:36 PM
Reposted by StanfordVR
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...
September 18, 2025 at 10:03 PM
Reposted by StanfordVR
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close - from @stanfordvr.bsky.social #VirtualReality

vhil.stanford.edu/publications...
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close
Journal Article
vhil.stanford.edu
September 18, 2025 at 11:32 PM
Reposted by StanfordVR
Google Earth remains the best thing to happen to VR, which is impressive for an application that hasn’t been updated for nearly 8 years.
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...
September 18, 2025 at 10:21 PM
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...
September 18, 2025 at 10:03 PM
Reposted by StanfordVR
We’re hiring @ucdavis.bsky.social Comm! TT Asst Prof in Mediated Interpersonal Communication. Our dept blends behavioral, biological & computational strengths at one of the most interdisciplinary campuses anywhere. Apps due Oct 15. Glad to chat recruit.ucdavis.edu/JPF07289
Department of Communication - Mediated Interpersonal Communication
University of California, Davis is hiring. Apply now!
recruit.ucdavis.edu
September 4, 2025 at 5:34 PM