🗣️ https://discord.gg/f6aerfE
🛠️ https://github.com/stride3d/stride
⬇️ https://stride3d.net
In this final part of the series, we cover:
- the new shader/effect compiler architecture
- how the mixin and effect systems fit together
- what's next for SDSL
www.stride3d.net/blog/investi...
In this final part of the series, we cover:
- the new shader/effect compiler architecture
- how the mixin and effect systems fit together
- what's next for SDSL
www.stride3d.net/blog/investi...
www.stride3d.net/blog/investi...
#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
www.stride3d.net/blog/investi...
#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine
www.stride3d.net/blog/distant...
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine
www.stride3d.net/blog/distant...