#StrideEngine
July 29, 2025 at 10:47 PM
Happy #screenshotsaturday! Sorry for the few and far between updates of late.

#OneLateNightRemake #gamedev #indiegames #StrideEngine
September 5, 2025 at 10:30 PM
Stride/Xenko devs, this one’s for you 🎮

Hiring Stride Game Developers | $50–$150/hr.
Build high-performance 2D & 3D games with C#, optimize real-time rendering, and ship cross-platform titles.

Apply: tinyurl.com/Stride-Game-...

#GameDev #StrideEngine #Xenko #CSharp #RemoteJobs #GamingIndustry
March 4, 2026 at 4:55 AM
Kind of fun re-learning stuff, but man adjusting to right hand coordinates is rough lol

But camera controls with MnK + GamePad, bepu physics for the character are working, so some progress is being made!

#StrideEngine #gamedev #indiedev
October 23, 2025 at 4:01 PM
New on the Stride blog!
A Look Inside Distant Worlds 2: Developing with the Stride Engine
The devs behind DW2 answer community questions and dive into their experience building with #StrideEngine!

Check it out: www.stride3d.net/blog/distant...

#GameDev #OpenSource #indiedev
A Look Inside Distant Worlds 2: Developing with the Stride Engine
[Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...
www.stride3d.net
April 10, 2025 at 9:03 AM
🚀Go behind the scenes with the x.com/SlitherineGa...
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine

www.stride3d.net/blog/distant...
A Look Inside Distant Worlds 2: Developing with the Stride Engine
[Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...
www.stride3d.net
April 10, 2025 at 9:20 PM
🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!

www.stride3d.net/blog/investi...

#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
Investigating SPIR-V for the shader system - Part 3
In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...
www.stride3d.net
December 24, 2025 at 6:10 PM
One thing I struggled with when #modeling is translating different coordinate systems between #blender and the various game engines (e.g. #godot and #strideengine). One thing that helped is making a simple box model colored with the axis and test imported it into the engines. And I took notes!
November 27, 2024 at 10:38 AM