Alan
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wizardzone.net
Alan
@wizardzone.net
Professional award winning idiot.

🦯 LambdaGeneration
🦊 That Damn Fox
🐉 Spyro in Half-Life
🦆 Doomguy in Quake

https://linktr.ee/magicnipples
chat.wizardzone.net

Goes by Magic Nipples on some websites still.
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Alan @wizardzone.net · Aug 31
Howdy, I'm a long time Half-Life modder currently trying to be a game dev! I've put Spyro into Half-Life, just about done putting Doomguy into Quake, and working on a retro 3d platformer featuring a fox with a gun!
#gamedev #platformer #fps #spyro #halflife #doom
Got back to finishing up the mesh for the tiger boss.
#gamedev #indiedev #blender
September 16, 2026 at 3:04 PM
Reposted by Alan
She now looks at things better than ever before!
#gamedev #indiedev
September 15, 2026 at 4:36 PM
She now looks at things better than ever before!
#gamedev #indiedev
September 15, 2026 at 4:36 PM
Alot of people do not know the influence Jackie Chan and Chris Tucker had on the first Half-Life game. They should have been credited tbh.
Rush Hour VHS - Half-Life rebate ad (1999).
September 14, 2026 at 4:30 PM
September 12, 2026 at 3:03 AM
September 9, 2026 at 3:42 PM
Completely redid the cinematic camera for screenshots. Decided to try just freezing Cam's model in place and pausing animation instead of using existing Quake code that duplicates the player model and all the sequencing and blending. Turns out it works much better!
#gamedev #indiedev
September 7, 2026 at 9:15 PM
With #SpyroCommunityDay tomorrow I'd like todo my usual thing and share some media from my Spyro in Half-Life mod that is starting to near its 10th anniversary scarily enough!
It was a really fun project and it always sticks in the back of my mind to return to it one day...
#gamedev #indiedev
September 4, 2026 at 2:52 AM
Despite the Valve leak taking some of my interest for the minute, TDF still has some progress being made.
Probably going to do another dev steam this Saturday!
#gamedev #indiedev
September 1, 2026 at 8:23 PM
August 28, 2026 at 4:22 PM
Testing font in game now with colors!
#gamedev #indiedev
August 23, 2026 at 7:11 PM
font for text in the game
August 21, 2026 at 5:07 PM
Testing out a heavy WIP dialogue system with a very cool fact you probably didn't even know!
#gamedev #indiedev #coolfacts
August 17, 2026 at 4:31 PM
Since the last stream I've been redoing code to optimize and make things simpler to process but more versatile without becoming if/else hell.
One thing is this tag system for entities. Things like tagging a object or npc that Cam will look out is much simpler now.
#gamedev #indiedev
August 14, 2026 at 4:04 PM
Cam learns the true power of a mission critical NPC for the first time.
#gamedev #indiedev
August 12, 2026 at 3:04 PM
Doing one of them streams of development!
youtu.be/v5-kl4kdmDo
#gamedev #indiedev #stream #fox
August 12, 2026 at 12:15 AM
Me having not gone to QuakeCon despite living in Texas.
August 8, 2026 at 7:36 PM
Should have went to QuakeCon this year.
August 8, 2026 at 6:23 PM
Still working on the NPC and dialog system. Not much interesting to show so here's beaver dance.
#gamedev #indiedev
August 7, 2026 at 2:40 PM
In video game now!
#gamedev #indiedev #beaver #fox
August 3, 2026 at 4:37 PM
First friendly NPC for the demo!
#gamedev #indiedev #blender
August 2, 2026 at 5:49 PM
I think I've shown this off in the past in my Discord but weapon upgrades are an idea I'd like to have in the final product and here's an example of two for the shotgun. A firing speed, and maximum ammo upgrade.
#gamedev #indiedev
July 31, 2026 at 4:34 PM
Got collectables that sync between the levels and hub world working!
Precursor orb for scale... and testing.
#gamedev #indiedev
July 29, 2026 at 6:33 PM
GTA but cooler because fox.
#gamedev #indiedev
July 27, 2026 at 5:26 PM
Markers
July 26, 2026 at 9:58 PM