Alternative is separate "Mesh island" textures that you can mix and match, etc. But I just wanted something lazy.
Seems more effort then its worth and/or Texture variation needs to be more subtle.
Alternative is separate "Mesh island" textures that you can mix and match, etc. But I just wanted something lazy.
Seems more effort then its worth and/or Texture variation needs to be more subtle.
Fuck it, I'll use Godot. I dont like it but there also some stuff I do like. Multiple Viewports and 3D animations (gltf) isnt too bad. (And I'm bad reading the source shaders to figure out how to re-implement it)
Fuck it, I'll use Godot. I dont like it but there also some stuff I do like. Multiple Viewports and 3D animations (gltf) isnt too bad. (And I'm bad reading the source shaders to figure out how to re-implement it)