Ash Blue
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ashbluex.bsky.social
Ash Blue
@ashbluex.bsky.social
Open source game tool creator of the Unity Fluid suite https://github.com/ashblue. Indie game dev currently working on "Burn The Hive." Sign up for the beta here: sendfox.com/burn_the_hive
Great convo about V1997. Glad to hear you're using open source images and CC licensed materials instead of AI. I was curious if you had any particular resources you really love to use? I'm a huge fan of game-icons.net and frequently remix their icons to create new cards for my game.
4180 free SVG and PNG icons for your games or apps | Game-icons.net
game-icons.net
July 15, 2026 at 6:06 PM
Yep, otherwise your tutorial might just be hiding issues. I show a few simple screens to give players context in an early build. But what people get stuck on without handholding is usually indicative of bigger problems.
May 26, 2026 at 7:04 PM
Thx, definitely getting faster at modeling. I really noticed a big boost in speed on character modeling at around the 30 character mark. Hoping to have a demo to share with you before end of year, but we'll see.
May 6, 2026 at 6:08 PM
Tweaked the flats after stepping away for a few hours and looking at it again. Time away really helps.
May 6, 2026 at 1:52 AM
And here is the result when the game starts of the editor pic for my grid editor.
March 28, 2026 at 6:49 PM
Here is how the wave data is stored in the inspector window.
March 28, 2026 at 6:48 PM