Ash Blue
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ashbluex.bsky.social
Ash Blue
@ashbluex.bsky.social
Open source game tool creator of the Unity Fluid suite https://github.com/ashblue. Indie game dev currently working on "Burn The Hive." Sign up for the beta here: sendfox.com/burn_the_hive
Bosses in my game were kinda boring since they all have the same shape. I've created a grouping system with knockback handling that allows me to group a boss into multiple parts that can be destroyed or moved.

#screenshotsaturday #gamedev #indiegames #madewithunity #roguelike #prototyping
August 1, 2026 at 8:26 PM
After many struggles with wireframe baking, I think I've finally nailed a full toolset for rapidly creating new wireframe models. This latest area was done in under 2 weeks

#screenshotsunday #gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart #virtualboy
July 26, 2026 at 6:56 PM
Finished an event sample location mockup. For this I tried blending multiple models with Z depth shaders to create a supernatural glowing effect. Would love feedback on this if you're feeling up to it.

#gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart
July 8, 2026 at 8:14 PM
Finished a new 1 HP enemy that explodes on death. Granting block/armor to nearby allies and spreading tile grime. The extra block forces you to strategically think about your kill order.

#gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
April 26, 2026 at 11:37 PM
Working on a new level with units that create terrain when attacked. You'll have to cleverly play cards to work around their defense mechanism.

#gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
April 20, 2026 at 1:41 AM
Was really unhappy with the old rewards menu at the end of combat so I rewrote it. Players now get credits and a reward card from each deck. #gamedev #madewithunity #indiegames #scifi #unity3d #gameui #roguelike #cardgame
March 12, 2026 at 5:31 AM
Added a new "Flare Gun" like card that allows you to debuff a target and scatter neighboring units. It can also be used to make your own units reposition if you're clever when playing it. #gamedev #indiegames #cardgame #madewithunity #unity3d
March 4, 2026 at 9:47 PM
A cyberpunk JRPG game prototype I made back in 2023. Ultimately dropped the game due to scoping issues. But I still love the concept and my modeling/animation skills have improved significantly since this was made (a lot of mixamo animations in here).

#jrpg #gamedev #indiegames #videogames
February 16, 2026 at 12:22 AM
Check out my new fully animated exploration system. It lets you select a path to power up your cards and gear. What do you think?

#gamedev #madewithunity #indiegames #retrofuture #tron #bladerunner #scifi #unity3d #roguelike #cardgame
January 23, 2026 at 2:21 AM
An early look at my game's exploration art. Going for a retro future style computer system similar to the Alien universe.

As simple as this looks it took me way longer than expected to get all the shaders working correctly.

#gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
December 21, 2025 at 6:59 AM