Discord: https://discord.gg/mfKXYaG6VG
Youtube: https://www.youtube.com/@Bullrush_Studios
Email: joewildey at bullrushgames dot com
Potawatomi owned studio focusing on games and music.
- Double digit character models: 11-13 probably.
- SMG, not Bow. Shell casings will be folklore inspired, but it speeds up combat.
- Tutorial where you pick up the gear now.
I’d do it piecemeal, but I feel like managing expectations is super important. Also don’t wanna wear people out.
I’d do it piecemeal, but I feel like managing expectations is super important. Also don’t wanna wear people out.
Super stoked to get all these done.
Super stoked to get all these done.
Added characters will let me make it more of a game and less of a walking simulator.
Added characters will let me make it more of a game and less of a walking simulator.
- Double digit character models: 11-13 probably.
- SMG, not Bow. Shell casings will be folklore inspired, but it speeds up combat.
- Tutorial where you pick up the gear now.
- Double digit character models: 11-13 probably.
- SMG, not Bow. Shell casings will be folklore inspired, but it speeds up combat.
- Tutorial where you pick up the gear now.
My workflow for character work isn't really gonna introduce anything new after the first or second one. I'm not doing a self analysis
My workflow for character work isn't really gonna introduce anything new after the first or second one. I'm not doing a self analysis
Thanks for understanding.
Thanks for understanding.
It'll def be finished, but I need time. No reason to rush things too much.
It'll def be finished, but I need time. No reason to rush things too much.
So lots of painting in GIMP today, but that's okay. The little extra details improve the design. I got a second pair of eyeballs on it.
So lots of painting in GIMP today, but that's okay. The little extra details improve the design. I got a second pair of eyeballs on it.
I'll also have a new role for Lox, a slightly more active one. Didn't realize how tall 40 ft. was until I imported him into Unity. He's a lot easier to make scary now, and I got a few ideas in mind.
I'll also have a new role for Lox, a slightly more active one. Didn't realize how tall 40 ft. was until I imported him into Unity. He's a lot easier to make scary now, and I got a few ideas in mind.
Think I got a bit of a cold open that'll expand the game a little too. Nothing too major. Just a nice intro.
Think I got a bit of a cold open that'll expand the game a little too. Nothing too major. Just a nice intro.