Bullrush Studios, LLC
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bullrushgames.com
Bullrush Studios, LLC
@bullrushgames.com
Studio site: Bullrushgames.com
Discord: https://discord.gg/mfKXYaG6VG
Youtube: https://www.youtube.com/@Bullrush_Studios
Email: joewildey at bullrushgames dot com

Potawatomi owned studio focusing on games and music.
My skills in Blender are 100% self taught. Honestly, wish I just went slower in the beginning and used Blender for basically everything. I can do way more and should have some really cool stuff to show soon.
September 15, 2026 at 3:44 PM
Honestly? It’s a good idea. I wouldn’t know about your book if you hadn’t followed me. I thought it was pretty cool when you did cause this account was super young. Keep doing your thing. I’ll have to do the same eventually.
September 15, 2026 at 2:44 AM
I only went back and did this cause I wanted to change up some small things and it’s all way easier for me to work in blender then export to Unity.
September 15, 2026 at 12:15 AM
I'm going to work on the rest. There was a lot of technical debt and you can look me up I'm a Six Sigma Black Belt. I can and need to do better. This much technical debt is unacceptable to me. It reduces the quality of the final product.
September 8, 2026 at 2:44 PM
My target initially was a steam deck because they're really cool. I think my laptop is a bit weaker than one, but it'll be fine. Just asking you to trust the process.
September 7, 2026 at 3:09 PM
It's been too much work and too much time invested to just throw it all away. People close to me could tell you I'm very serious and passionate about it. I just need more time to clean up old messes I made, and make sure it runs good and looks alright on integrated hardware.
September 7, 2026 at 3:09 PM
I'm trying to make something that is neat, affordable, accessible, and stylized. It's hard meeting a weekly content deadline as a solo dev doing everything on my own. it even came up in the job interview - how I'd balance the two. It's a lot and it would be anyway.
September 7, 2026 at 3:09 PM
Despite all that I'm still running high on FPS. Cleaning up the meshes are working and the people who've seen the before and after like the new meshes. Even people who didn't see the before really like the after. I'll probably go back and add even more details like shoelaces for Lox.
September 7, 2026 at 3:09 PM
Also aware current timeframe I've set for myself might be aggressive. Anyway, YT and Insta has old posts that sort of cover the vibe I'm going for overall, but a lot of redesign will make the game darker and scarier and faster paced.
September 6, 2026 at 2:17 PM
If you've got ideas I'm down to hear them. You can email me, Dm me, drop them here, or in the discord. Otherwise I'll drop a devlog when all the character designs and redesigns are done. Then we'll go from there.

#gaming #games #gamers #indiegames #indiegame #horrorgame #horrorgames
September 6, 2026 at 2:17 PM
Artwork will be redesigned to better reflect a world going to hell during a date. If any gamers have ideas or things they'd like to see I'm down to hear. Won't guarantee anything. Saw someone on FB say that indies aren't making the games people want though and don't want to make that mistake.
September 6, 2026 at 2:17 PM
- Enemies are Wendigos, Lox if you screw up early on and more intentionally in Act 2, and humans such as mercs
- Environmental hazards like the chemical spills
- Simple melee combat if you get caught, but not the focus
- More of a story with the characters sharing experiences.
September 6, 2026 at 2:17 PM