Chris Yang
banner
cyanglaz.com
Chris Yang
@cyanglaz.com
Working on a new playable character in #Construct0.

His push mechanic is a little different where he stays at the same position when he pushes. It allows him to directly push a box to a mine and detonate it.

#indiegamedev #godot #puzzlegame #sokoban
August 27, 2026 at 12:32 AM
Made a bite-sized little cozy adventure game about time traveling for the #GMTK26 game jam. #MayIMeetYou.

This game is inspired by my daugther's friend who has been battling a rare brain cancer for almost 3 years.

You can find the game on #Itch. Hope you enjoy it.

#indiegamedev #godot #cozy
July 27, 2026 at 2:22 AM
Some players are confused about why sometimes the Sentries are hostile and sometimes are not. So I added a little color indicator change to show the threat level. With the embryo, the color goes red (threat level high), green otherwise.

#indiegamedev #godot #puzzlegame
July 9, 2026 at 9:55 PM
Added a invisible floor trigger in #ConstructZero so now I can do things like this. And yes, I'm adding levels that are completely dark.

#indiegamedev #godot #puzzle #adventure
July 8, 2026 at 9:58 AM
Today I discovered that there is a Movie Maker Mode in #Godot that can record gameplay into avi files. Then to interact with avi files, I had to learn how to use #OpenShot.

And I made the dark area with light effects in #ConstructZero. What a productive day!

#indiegamedev #puzzlegame
July 3, 2026 at 12:52 AM
Just saw this on #Itch.io and I thought it is very nice for itch to provide a open model for res sharing.

#indiegame #indiedev #gamedev
July 2, 2026 at 1:24 AM
Set up some framework code today to add in-level conversation "cutscene"s with a simple json file.

Now I can show the exact moment Dr. Wang dies. 🪦

#godot #indiedev #puzzlegame #sokoban
June 30, 2026 at 4:24 AM
Working on controller support for #ConstructZero. I added an auto input detection.

If the player hit a button on the controller(bottom right), the input prompt immediately switch from keyboard to controller

It is fairly easy to implement in #Godot

#Gamedev#indiegame#indiedev#sokoban#puzzlegame
June 22, 2026 at 6:09 PM
'm very proud to come up with a "Kids mode" in #ConstructZero. It was all because my son asked to play when I was working on the game and I had to remove all corpses, and stories related stuff to let him play.

Now with kids mode, my kids can play the game too!

#gamdev #indiegame #godot
June 21, 2026 at 11:29 PM
My first game jam #godotwildjam just ended and I'm very happy with the result.

The game is called #ConstructZero It is a puzzle game with strong narrative elements inspired by #Sokoban and #Cacoon.

You can find the game on #itch

#godot #indiegamedev #gamedev #puzzlegame
June 21, 2026 at 10:50 PM
Making a Sokoban puzzle game for #GodotWildJam 94 this week. I came up with some Names for the corpses in the game and suddenly finding myself getting personal and writing back stories for the corpses. Gotta stop scope creeping and focus on the game.

#godot #indiedev #gamedev #sokoban
June 19, 2026 at 1:58 PM
WIP character selection scene in #MayThereBeeFlowers. Surely adding the BI to the game is fine, right?

#gamedev #indiegame #godot #roguelike
June 4, 2026 at 7:23 PM
Back to the real work I planed for today. Working on the art of the 2nd playable character in #MayThereBeeFlowers Pollicaster.

#pixelart #gamedev #godot #indiegamedev
June 3, 2026 at 10:33 PM
Got distracted AGAIN from my original plan of adding a new playable character today. Ending up doing some card art design.
The left is old and right is new. Do you like the new one better?

#godot #gamedev #indiegame #deckbuilder
June 3, 2026 at 4:56 PM
Hmm these 4 new tooltip background colors all have good contrast with light colored text and made the text clearer.

I'm trying to decide which one fits the aesthetic of the game more.

Anyone has any preferences? The final decision will be made by my wife 🫡

#godot #indiedev #gamedev
June 2, 2026 at 3:33 AM
Got some feedback from someone play testing #MayThereBeeFlowers that the text in tooltip is a little unreadable. I'm trying a different color for the tooltip background.

Do you think it looks better compares to the old one?
Left: Old, Right:New

#indiedev #gamedev #godot
June 2, 2026 at 1:15 AM
Drawing Friday:

Working on more plants for level 2 in #MayThereBeeFlowers. Can you guess what kind of biome would level 2 in by looking at the plants?
Extra credit for correctly guessing the names of the plants 😜

#pixelart #godot #indiegame #indiedev #gamedev
May 29, 2026 at 5:54 PM
My 7yo drew a Monoco after watching me play #expedition33

#prouddad #art #handdrawn #videogames
May 28, 2026 at 1:51 AM
Got feedbacks from some players playing #MayThereBeeFlowers demo that they were a little confused at the start. So I'm making an interactive tutorial overlay!

Took some time to get the highlight shader right, the entire tutorial is still WIP.

#godot #indiedev #gamedev #screenshotsaturday
May 16, 2026 at 9:41 PM
May There Bee Flowers Steam page is up.

BEE🐝 sure to wishlist. 🙏🙏

#gamedev #indiegame #deckbuilder #cardgame #godot #roguelike
May 12, 2026 at 6:37 PM
Got a little shop renovation done in May There Bee Flowers.
🛍️

#godot #indiedev #gamedev
May 7, 2026 at 3:34 AM
A simple animated menu for May There Bee Flowers

#indiedev #gamedev #godot
May 4, 2026 at 4:02 PM
In May There Bee🐝 Flowers, you can "enchant" an action to a card, this makes your card takes additional actions and essentially strength your deck!
April 18, 2026 at 10:59 PM
Some gameplay of May There Bee Flowers. I hope you like it! #Godot #Gamedev #Deckbuilder #indiedev
April 17, 2026 at 1:59 AM
Made this cover art for my game May There Be Flowers. Will soon start working on the Steam Page. I'm excited!

#indiedev #godot #pixelart #gamedev
April 15, 2026 at 8:08 PM