Damiano Monaco
damianomonaco.bsky.social
Damiano Monaco
@damianomonaco.bsky.social
I like coding systems.
Interest in real-time graphics, #GameDev, and #SpatialAudio.
Reposted by Damiano Monaco
Episode 6 of Azathoth Blues, The Anticipation of Grief, is now available in all the usual places. As we move into the second half of our first season, I can only repeat that independent art is hard to make and even harder to promote, and without your help we don't stand a chance.
April 1, 2026 at 10:58 AM
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this one hurts the most
March 17, 2026 at 10:39 PM
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The second episode of Azathoth Blues, The Minotaur, is now available on all podcasting platforms. It will premiere on YouTube later today. If you like what we're doing with this show, please rate it, review it, and let your friends know about it.
February 25, 2026 at 3:09 PM
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Switzerland-based Proton — proton.me — mail, spreadsheets, docs, calendar, VPN, storage. Recommended.
February 26, 2026 at 11:54 AM
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Some of you may have missed the announcement of my next collaboration with Chris Christodoulou: AZATHOTH BLUES, a massive, dense, and totally free audio drama with a large professional cast. Here's the trailer. www.youtube.com/watch?v=XP1W...
AZATHOTH BLUES | Lovecraftian Audio Drama | TRAILER
YouTube video by Chris Christodoulou
www.youtube.com
February 14, 2026 at 11:15 AM
"there is more to a video game than a character gliding through an ramshackle environment cobbled together by tool that is only capable of replication as opposed to creation"
February 4, 2026 at 4:52 PM
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You are being misled about renewable energy technology.
YouTube video by Technology Connections
www.youtube.com
January 30, 2026 at 5:27 PM
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My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
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On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)

My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...

And I also shared my slides here: slides.com/hexaquo/plan...
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 13, 2025 at 1:42 PM
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The government is full of pedophiles and the legacy media is complicit but on the plus side broad adoption of Linux on the desktop might have a fighting chance so today is kind of a wash.
November 13, 2025 at 2:47 AM
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New blog site (with RSS!), and

UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!

Read it AGAIN!
panthavma.com/articles/lin...
October 18, 2025 at 3:11 PM
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So, I made a hair shader that doesn't require any specially made meshes or textures.

Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.

github.com/runevision/H...
October 23, 2025 at 7:58 AM
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Some information about Ghost of Yōtei's rendering systems blog.playstation.com/2025/10/23/g...
Ghost of Yōtei – tech deep dive
Sucker Punch delves into the tech that helped them bring Atsu’s engrossing journey to live.
blog.playstation.com
October 25, 2025 at 3:50 PM
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October 10, 2025 at 4:51 AM
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‪Things have come a long way...

Wishlist Alterspective on Steam: store.steampowered.com/app/3868200/

#gamedev #indiedev #solodev #gameart
July 27, 2025 at 1:48 PM
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Oh only 8k signature remaining for stop killing game and we got the safety milestone.
eci.ec.europa.eu/045/public/#...
European Citizens' Initiative
Give your support !
eci.ec.europa.eu
July 19, 2025 at 12:24 PM
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I've added Weapon Upgrading to Lay of the Land. Weapons are upgraded using gems found throughout the world. Each different type of gem gives a unique effect ranging from higher attack speed to setting enemies on fire.

#gamedev #indiedev #voxelgame #voxelart #voxel #procedural
I've Added Weapon Upgrading to my Voxel Game
YouTube video by Tooley1998
www.youtube.com
July 19, 2025 at 1:37 AM
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Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...
Lossless Float Image Compression · Aras' website
aras-p.info
July 10, 2025 at 2:38 PM
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When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
July 9, 2025 at 10:21 PM
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What's most amusing is that my gut feeling is that YouTube needs to disincentivize AI slop not for human concerns, but because Google trains Gemini on YouTube - and recursive training quickly increases modal collapse concerns. They need a primarily human dataset.

techcrunch.com/2025/07/09/y...
YouTube prepares crackdown on 'mass-produced' and 'repetitive' videos, as concern over AI slop grows | TechCrunch
YouTube's creator liaison said the change is a "minor" update to YouTube's longstanding policies.
techcrunch.com
July 10, 2025 at 9:34 AM
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I get good results in my engine with old school global illumination (offline computing of SH probes) .
I still have light leaks, but I'll try to reduce them.
#indiedev #gamedev #solodev #GlobalIllumination
July 9, 2025 at 10:05 PM
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For all people who love #gamedev + #animation + #cute :)
🎬🐗 We’re animating our little forest hero in Blender, keyframe by keyframe. It’s been pure magic watching him come to life.

We love bringing personality to every movement, one ear-flop, twist of the nose or hesitant paw at a time. 💚 #indiegame #gamedev #cozygame
July 1, 2025 at 9:10 AM
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Small blog post about Blender Voronoi noise, hash functions and OpenShadingLanguage. aras-p.info/blog/2025/06... #blender #osl
Voronoi, Hashing and OSL · Aras' website
aras-p.info
June 13, 2025 at 8:44 AM
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chiptune resurgence is a recession indicator
March 15, 2025 at 9:42 PM
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I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:

gargaj.github.io/demos-for-du...
January 28, 2025 at 6:04 PM