Evra ⚜️🍁
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evrasoe.bsky.social
Evra ⚜️🍁
@evrasoe.bsky.social
I'm making a RPG focused on player-generated content, trying to capture a bit of the essence of map editors found in some of the games that shaped my youth.

Fr/En
Thank you!
October 5, 2026 at 8:06 PM
I've been resisting my own urge to start a new witcher playthrough. My productivity would never recover ahah
October 5, 2026 at 8:05 PM
And this is it during in day time. The urge to add palm trees is strong
October 3, 2026 at 7:46 PM
Instancing's pretty free in bevy. I pretty aggressively decimate all my models for LODs, but had to go further here by grouping trees in ever expending groups, depending on distance. So, if looking at far away trees, they might be drawn in groups of hundreds, makes it much faster.
October 2, 2026 at 4:10 AM
The placement part can be slow, but it is not critical since well, that's not something you will encounter outside the editor, where you press a button which you expect will take some time to run. The issue was indeed draw calls for the most part on the critical rendering side of things
October 2, 2026 at 2:07 AM
It is optimized enough, I've loaded half a million of them now at a solid 60fps. The world is starting to feel pretty alive!
October 1, 2026 at 11:59 PM
This one is anything but still and can go Mach 1.3 on demand. Yet, there is still an air of stoic-ness on their palid blue skin. Awesome, diverse group these things are.
September 26, 2026 at 6:05 PM