Evra ⚜️🍁
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evrasoe.bsky.social
Evra ⚜️🍁
@evrasoe.bsky.social
I'm making a RPG focused on player-generated content, trying to capture a bit of the essence of map editors found in some of the games that shaped my youth.

Fr/En
Checkmate, flat-earthers. (Globe-ifying my world allowed me to do some more aggressive culling and improve some issues I had with lighting, and helps with the "scale" feel. 32x32KM with 361k trees. Solid 60 fps on the ground, a bit shakier from the air) #GameDev #IndieDev #SoloDev #BevyEngine
October 4, 2026 at 5:12 PM
And this is it during in day time. The urge to add palm trees is strong
October 3, 2026 at 7:46 PM
Did some more water improvements so it all blends together better. With mock transparency and a wet shoreline, I think the goal has been achieved. #GameDev #IndieDev #SoloDev #BevyEngine
October 3, 2026 at 7:46 PM
Scotty, beam us up! You can now click on the minimap to instantly move there, doesn't take much time at all for the detail level to catch up #GameDev #IndieDev #SoloDev #BevyEngine
October 2, 2026 at 3:37 PM
Upped my water game with ripples and star reflections, applied on the sin wave based water plane I already had. Insomnia has its pluses I suppose #GameDev #IndieDev #SoloDev #BevyEngine
October 2, 2026 at 5:08 AM
Spooktober vibes
October 2, 2026 at 2:56 AM
A few views showcasing today’s work
October 2, 2026 at 1:17 AM
Building upon yesterday's biome: Automatic vegetation placement + procedurally generate trees. I'm rendering 20K of these guys so far, still working on optimizing them :) (lil dude is minister of silly walks when you crank the speed up lol) #GameDev #IndieDev #SoloDev #BevyEngine
October 1, 2026 at 9:36 PM
A view of the different biomes in my new procedural generation. You can specify continents, their zones, and the zones' biomes. Boundaries between zones are marked by rivers, or mountains. #GameDev #IndieDev #SoloDev #BevyEngine
September 30, 2026 at 3:10 PM
I’ve been experimenting with a more directed procedural terrain generation, so you can specify continents, zones, biomes and all this fun stuff. It is still very early on, but it seems worth exploring
September 30, 2026 at 2:33 AM
RIP Blue capsule, you were a real one. Still a temporary model, but it's still kilometers better #GameDev #IndieDev #SoloDev #BevyEngine
September 28, 2026 at 6:14 PM
Started a new "vibe test" little village while hammering the last major issues with the building mode, an inn seemed an appropriate new addition. #GameDev #IndieDev #SoloDev #BevyEngine
September 27, 2026 at 8:05 PM
Today I'm adding some variety to my building blocks. The test village must grow. #ScreenshotSaturday #GameDev #IndieDev #SoloDev #BevyEngine
September 26, 2026 at 5:30 PM
A first iteration on a "blueprint" functionality, allowing you to save the current state of a building a paste it elsewhere. The cursor chugs a bit, but it's functional. Maybe it is good enough for now. #GameDev #IndieDev #SoloDev #BevyEngine
September 24, 2026 at 8:10 PM
Fixed a lot of the quirks and finished integrating assets. Here's my little test house now, so cluttered. #GameDev #IndieDev #SoloDev #BevyEngine
September 23, 2026 at 8:42 PM
Still quirky and in need of polish, but here is the latest development in my build mode: Furniture! #GameDev #IndieDev #SoloDev #BevyEngine
September 12, 2026 at 9:29 PM
I realize I've never shown the true scale of my map. Here it is, the whole 256 square kilometers without fog :) Cameos from past post experiments included lol #GameDev #IndieDev #SoloDev #BevyEngine
September 12, 2026 at 7:24 PM
The cult of Test's new building has some ominous vibes at night, I'll need to ask the HOA what we can do about that.
September 10, 2026 at 2:46 AM
New fire effect just dropped. On one hand, I'm unsure it fits the cartoony vibe I'm going for. On the other, it's super performant vs the particle effects is used previously. I fear further tweaks are in my near future #GameDev #IndieDev #SoloDev #BevyEngine
September 10, 2026 at 1:51 AM
Just freeing my inner pyromaniac #GameDev #IndieDev #SoloDev #BevyEngine
September 7, 2026 at 10:02 PM
God damn it, the little house is gone in smoke. #GameDev #IndieDev #SoloDev #BevyEngine
September 7, 2026 at 9:51 PM
Just set up this nice little heart. Hopefully nothing bad happens
September 7, 2026 at 9:50 PM
Stairs are mostly done, built this little two-story house to show them :) #GameDev #IndieDev #SoloDev #BevyEngine
September 7, 2026 at 5:37 PM
A little demo of how my building mode functions. Today I will be polishing things up a little, make all the blocks fit nicely together #GameDev #IndieDev #SoloDev #BevyEngine
September 6, 2026 at 4:32 PM
The building system is coming along nicely. Here's something I built while iterating over rotations. The shadow looks neat when the sun is configured to be straight overhead lol #GameDev #IndieDev #SoloDev #BevyEngine
September 2, 2026 at 6:43 PM