Fallible Things
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fallible.net
Fallible Things
@fallible.net
Art and writing and other things. Do not worship technical artefacts. Edinburgh-based. She/her.

https://fallible.itch.io
https://blog.fallible.net
https://fallible.net
if you're after computer-me you're looking for @algebra.fallible.net
A rare #screenshotsaturday, working on SDF stuff for arrows between objects.

#bevy #gamedev
September 5, 2026 at 10:54 PM
Cool "monitor quality@ game
March 11, 2026 at 9:00 PM
It's not much but in my defence I was cross-referencing a bunch of disparate things in my codebase and listening to music more than I was programming. Anyway: archive filter. #screenshotsaturday #bevy
February 14, 2026 at 3:50 PM
It's not pretty (yet) but it is functional UI #screenshotsaturday #bevy
February 7, 2026 at 12:42 PM
I banged my fist against my desk after this one and spent 5 minutes transcribing it to send to pals. thanks zizek.
February 6, 2026 at 8:14 PM
The material difficulty is in ways to make behaviour of parent-child trees make sense once you have behaviour and state that is more than 2 layers deep. Earlier this month I was trying to get behaviour fit this kind of shape (red arrows denote "the source needs to make a change to the target":
January 19, 2026 at 3:13 PM
#bevy #gamedev field notes 2026-01-09

I took about ~3 months off to focus on other work, and the state I left this in is a bit dire! I'm trying to set up a better "deckbuilder"/"card designer" UI, a bit closer to how other card game clients like MTGA etc. handle it.
January 9, 2026 at 12:01 PM
Will anyone claim "I know Hegel better than you" gold star stickers at #gamestalkslive? Let's find out!
October 14, 2025 at 3:26 PM
This took far too long and broke too many things.
August 31, 2025 at 1:57 PM
Having fun at #GIGF25
August 9, 2025 at 2:48 PM
Card games in the wild #rareepisteme #bevy
August 7, 2025 at 4:07 PM
riffle
July 29, 2025 at 12:19 PM
Wheee
July 29, 2025 at 12:18 PM
Spent 2 of the last 3 weeks fundamentally reworking the animation system in #rareepisteme and, it's not *great* now but it is now something that can be improved by changing how animations are fired, not something that's fundamentally broken and missing tons of information. #screenshotsaturday #bevy
July 26, 2025 at 4:06 PM
Let's see if I can figure out a better way of telling people how many people are online and playing games before the next round of playtesting. Feels like a potential self-own, but also for an indie multiplayer game you need a bit of metrics to tell people if anyone else is online. #rareepisteme
July 12, 2025 at 1:54 PM
#rareepisteme playtesting weekend has been, so far, a lovely success in terms of getting more feedback from more people. It's available to play right now in-browser at fallible.itch.io/rare-episteme!

Sped up for the bluesky 3min video limit :)

#screenshotsaturday #bevy #gamedev #indiedev #indietcg
July 5, 2025 at 12:40 PM
Hello there, on July 4th & 5th :) #rareepisteme
July 1, 2025 at 3:40 PM
The progress isn't that visible but behind the scenes things are getting more managable #screenshotsaturday #rareepisteme
June 28, 2025 at 8:06 PM
Players are telling me the order in which things happen on the stack is unclear.
June 25, 2025 at 7:06 PM
May 10, 2025 at 4:44 PM
I'm speaking at @gamestalkslive.bsky.social on April 1st and April 3rd in Edinburgh and Glasgow respectively. I'm just one talk of many, and you can buy tickets here: www.eventbrite.co.uk/e/sgda-prese... #gamestalkslive
March 19, 2025 at 1:11 PM
February 1, 2025 at 5:48 PM
February 1, 2025 at 5:47 PM
February 1, 2025 at 5:46 PM
And on the website.
December 20, 2024 at 10:43 PM