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keyojimbo.bsky.social
@keyojimbo.bsky.social
Hobo animator
Pinned
bookshelf style, super ultra wide, broader 'n broadway.

#animation #maya #unrealengine #technicalanimation
September 13, 2026 at 10:27 PM
Reposted
Let's groove with Shiv tonight 🪩 #Deadlock
September 5, 2026 at 4:58 PM
Do you like animations? Do you like sandwiches? Do you like animation sandwich?
#technicalanimation #rigging #animation #OpenToWork
August 11, 2026 at 6:02 PM
July 31, 2026 at 2:38 PM
Shiv in UE 5.8 to work with Livelink. Near real time, recorded with OBS. Create a set of FACS shapes as a pose asset match the MH ctrl_expression names, and pipe the MH curves through it. Very cool!

#unrealengine5 #livelink #technicalanimation #metahumananimator #deadlock #opentowork
June 22, 2026 at 1:30 PM
June 9, 2026 at 3:51 PM
Shiv mGear rig is available!

Default, Neon Prime, Proxy
Full face rig, StudioLibrary expression set
HIK for motion retargetting
Rig Controls Isolation
Spring dynamics for hair, coat, reliquary
Game Ready FBX

Download
nliwork.gumroad.com/l/ipcve

#mgearframework #rigging #technicalanimation #maya
May 23, 2026 at 6:03 PM
Wednesday triple Shiv!

Final round of dog fooding, quite like how it turned out. Face is what I enjoy animating the most, endless possibilities for subtle layered movements.

#animation #rigging #technicalanimation #deadlock #mgearframework
May 13, 2026 at 10:30 AM
Felt I needed a better intro shot. So cut one together using existing anims. Reuse your assets folks!

#animation #unreal #deadlockshiv
May 8, 2026 at 5:04 PM
Reposted
Want to see how to kill a 500ft high Metal Gear inspired Drill Mech in 98 seconds?

One of the bosses from Indie parkour action game MOTORSLICE, out now on consoles & PC store.steampowered.com/app/2830030/...

Gameplay Video: www.youtube.com/watch?v=ZL6F...

by indie dev @regularstudio.bsky.social
May 5, 2026 at 9:39 PM
What we've got here is a mexican standoff

#animation #unreal #deadlock
May 6, 2026 at 2:42 PM
One down, almost. Two to go
#animation #deadlock
April 24, 2026 at 11:50 AM
Public test! links in reply

Not an exhaust list of features, don't forget to poke around and find additional settings.

Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig.

Maya 2022+ && mGear 4+
#rigging #technicalanimation #maya #deadlock
April 14, 2026 at 1:17 PM
Public test!
Not exhaust list of features, don't forget to poke around and find additional settings.

Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig.

Maya 2022+ && mGear 4+

links in reply
April 14, 2026 at 1:16 PM
Rig management in viewport.

Rig regions can be individually hidden or isolated. Isolating one region autohides other regions, and xray UI and PV controllers. Also proxy meshes. Feature built-in, no script install/setup for user.

#rigging #technicalanimation #mgearframework
March 29, 2026 at 3:46 PM
Bashing together a rig component isolation feature for viewport declutter

#rigging #technicalanimation #mgearframework
March 25, 2026 at 4:34 PM
Dog fooding continues: Some minor skinweight fixes. Switched to Standard Shader. Hooked up outfit switch. Bashing some new feature. Getting closer with every new line in notepad++

#rigging #animation #deadlock #mgearframework
March 20, 2026 at 2:06 AM
March 13, 2026 at 10:02 AM
Some fun rigging over the weekend

#mgearframework #technicalanimation #rigging #deadlock
March 9, 2026 at 3:40 PM
Reposted
I like how many game developers are increasingly also tired of this shit store.steampowered.com/app/4200110
Nekome: Nazi Hunter on Steam
Nekome: Nazi Hunter is a single-player, third-person action combat game where you step into the role of Vano Nastasu, a young Romani man consumed by grief after the brutal murder of his family by Nazi...
store.steampowered.com
March 9, 2026 at 3:27 PM
Hello Shiv my old friend, I've come to rig you again

#rigging #animation #technicalanimation #deadlock
March 5, 2026 at 3:57 AM
Funny how "I'll take a quick look" turns into "hours and hours in notepad++"
Now that I know how to mirror the controls for cable component, I can simplify the face rig a bit. Less viewport clutter, less complexity. I'll take the win.
#technicalanimation #mgearframework #rigging
February 28, 2026 at 12:51 PM
Quite happy with how this face rig is turning out, especially the Nasal Labial Fold. Just have to wrap it up with post build scripts and default values.

#animation #rigging #FACS #technicalanimation #mgearframework
February 26, 2026 at 2:27 PM
Nasal labial fold and Corrugator. Just a few additional bones and verts. Nose wrinkler can be handled similarly.

#animation #rigging #FACS #technicalanimation
February 24, 2026 at 9:50 PM
100% gratuitous rig feature
#rigging #animation #technicalanimation
February 22, 2026 at 7:24 PM