I'm a #programmer in #gamedev currently teaching CS and game programming at a university in Korea. I am a big fan of @godotengine.org and #cplusplus and tend to post about game programming, design, and development in general.
It's a trust-based system, and I actively oppose any witchhunts. But please don't.
If you use A.I., at all, please don't enter your game into my jam. It clashes so harshly with my core interests, efforts, and ethics.
Please let us have this space.
It's a trust-based system, and I actively oppose any witchhunts. But please don't.
If you use A.I., at all, please don't enter your game into my jam. It clashes so harshly with my core interests, efforts, and ethics.
Please let us have this space.
I'm a #programmer in #gamedev currently teaching CS and game programming at a university in Korea. I am a big fan of @godotengine.org and #cplusplus and tend to post about game programming, design, and development in general.
I'm a #programmer in #gamedev currently teaching CS and game programming at a university in Korea. I am a big fan of @godotengine.org and #cplusplus and tend to post about game programming, design, and development in general.
> look inside
> block based coding
that's still code, you just didn't *type* it
> look inside
> block based coding
that's still code, you just didn't *type* it
1. A solid game.
2. The team that spent years learning how to work together make a game.
Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
1. A solid game.
2. The team that spent years learning how to work together make a game.
Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.