ashley
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lunarmead0w.bsky.social
ashley
@lunarmead0w.bsky.social
rocket jumping tran
she/her
balded my gamecube controller buttons by hand took like an hour or two with big ass sheets of sandpaper aghhhh
July 22, 2026 at 3:52 AM
it's in phenomenal shape for a controller manufactured 23-24 years ago really, seller is very reputable etc. the slightest cosmetic wear but the sticks look phenomenal
July 7, 2026 at 5:00 PM
I have come to realize why most people don't make their own level editors.

Even things like the intricacies and edge cases of viewport movement and selection buffer etc is annoying. Especially handling things like shift dragging to rapid fill tiles.
June 4, 2026 at 4:17 PM
I found a Turbo C theme for vscodium lmao

I hate having eyeballs

Here's some of my shitty code from my rewrite of WinROTT's crosshair code to show it
January 6, 2026 at 12:14 AM
The floor renderer is still pretty expensive because every iteration it does 2 shifts, 2 ands, and an OR. It's only reasonably fast because the floor and ceiling generally don't take up much of the screen

I used a look-up table to optimize the sky renderer but idk if that's as simple with this
December 31, 2025 at 7:34 PM
works cited:
October 24, 2025 at 3:06 PM
why art thou like this, calctics?
October 24, 2025 at 3:00 PM