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luq-studios.bsky.social
LuQ Studios
@luq-studios.bsky.social
🎮 Explore the Unkown

https://store.steampowered.com/app/23297

#IndieDev #GameDev #IndieGameDev
Pinned
Pulse Save is live on Fab! Save exactly what matters, nothing more. Blueprint + C++, explicit save models, reports included. Get it now:

fab.com/s/f145cd9b6a02

#UE5 #gamedev #indiedev #plugin #FabMarketplace #UnrealMarketplace #FeedbackFriday
Pulse Save
Pulse Save is a lightweight, asynchronous runtime save system for Unreal Engine. Instead of directly serializing heavy, live gameplay actors, Pulse Save uses explicit Save Models. This decouples trans...
fab.com
Refactored a save-relevant class and dread breaking old player saves?

Pulse Save's migration system handles class redirects and version chaining automatically — old saves just keep working.

fab.com/s/f145cd9b6a02

#UnrealEngine #gamedev #indiev #savesystem #plugin
October 1, 2026 at 6:25 PM
Pulse Save is out on Fab 🚀

✅ Async & chunked save/load — no frame drops
✅ Built-in migration (version chaining, class redirects)
✅ Engine Slot + Pulse Slot with atomic writes & .bak recovery
✅ Full C++ & Blueprint support

fab.com/s/f145cd9b6a02

#UE5 #gamedev #indiedev #UnrealEngine
Pulse Save
Pulse Save is a lightweight, asynchronous runtime save system for Unreal Engine. Instead of directly serializing heavy, live gameplay actors, Pulse Save uses explicit Save Models. This decouples trans...
fab.com
September 28, 2026 at 12:33 PM
Building skill trees in Unreal just got easier.

Pulse Skill comes with its own in-editor graph tool — drag prerequisites, set ranks, validate cycles. All backed by the Gameplay Ability System.

Coming soon to Fab 👀

#UnrealEngine #gamedev #indiedev #skill #plugin
September 27, 2026 at 5:51 PM
Tired of your Unreal save system breaking every time you touch a gameplay class?

Pulse Save decouples live actors from what's written to disk via explicit Save Models. No leftover state, no save-breaking refactors.

fab.com/s/f145cd9b6a02
#UnrealEngine #gamedev #indiedev
Pulse Save
Pulse Save is a lightweight, asynchronous runtime save system for Unreal Engine. Instead of directly serializing heavy, live gameplay actors, Pulse Save uses explicit Save Models. This decouples trans...
fab.com
September 27, 2026 at 9:38 AM
Pulse Save is live on Fab! Save exactly what matters, nothing more. Blueprint + C++, explicit save models, reports included. Get it now:

fab.com/s/f145cd9b6a02

#UE5 #gamedev #indiedev #plugin #FabMarketplace #UnrealMarketplace #FeedbackFriday
Pulse Save
Pulse Save is a lightweight, asynchronous runtime save system for Unreal Engine. Instead of directly serializing heavy, live gameplay actors, Pulse Save uses explicit Save Models. This decouples trans...
fab.com
September 25, 2026 at 8:16 PM
How many times have I wasted hours debugging a save system with zero visibility? 🤯

That's why Pulse Save includes an in-editor Report Tool! 📊

Every save/load creates detailed reports with execution times, slot info & object-level errors. No more guessing! 🛠️

#indiedev #gamedev #plugin #UE5
September 19, 2026 at 8:03 PM
Introducing Pulse Save for Unreal Engine! 🚀 Modular MVVM inspired save framework with async chunking, dynamic actor spawning, and full C++ & BP parity.

🎥 Video edited with AI to test current limits!

#UnrealEngine #UE5 #GameDev #IndieDev
September 18, 2026 at 3:48 PM
It’s been a while, but here’s another look at Pulse Quest! 🛠️

The plugin is almost finished. Built directly on top of the State Tree plugin, its core goal is simple: making it as easy as possible to build your story. 📖

More soon.

#gamedev #indiedev #ue5 #plugin #unrealengine
May 26, 2026 at 11:17 PM
Pulse Core has received a major update. The biggest new feature is a completely new interaction system for Unreal Engine, fully based on the Gameplay Ability System (GAS).

Find all the details here:
fab.com/s/db59f3846a01

#UE5 #GameDev #indiedev #plugin
Pulse Core
🚀 Pulse Core is a versatile, lightweight Unreal Engine plugin designed to accelerate your game development workflow. By providing a robust collection of powerful, reusable Blueprint nodes and C++ fram...
fab.com
April 19, 2026 at 12:52 PM
Hi everyone,
Haven't posted anything in a while.
I'm currently working on a new Unreal Engine plugin alongside the new game.
The plugin will provide a quest system that can be easily configured using a graph.
More on that soon!

#indiedev #indiegame #ue5 #plugin
February 13, 2026 at 8:36 AM
A brief insight into the development of our new survival game. 🎮🌲

Here we are experimenting with how to create a tunnel through a mountain during world generation. 🏔️⚒️🏃‍♂️

youtu.be/wng5ha4LDiM

#indiedev #indiegame #gamedesign #UE5 #SurvivalGame
youtu.be
January 1, 2026 at 6:03 PM
Happy New Year, everyone!

I hope you had a great New Year's Eve and a wonderful 2025. I wish you all the best for 2026 and hope you achieve all your goals!

I am sure that 2026 will be a great year for everyone.

Best regards,
Luca
January 1, 2026 at 5:23 PM
What's new?

A hit system that is better suited for cutting down trees than constantly spamming E :)

#indiedev #indiegame #gamedev #gamedesign #UnrealEngine
December 20, 2025 at 11:29 PM
After trying out lots of different designs, I decided on a pixel art UI design.

What do you think?

#indiedev #indiegame #gamedev #gamedesign #pixelart
December 9, 2025 at 8:48 PM
For me, one of the hardest parts of developing a new game is finding the right design and color combination for the UI. 🎨🖥️

What do you spend most of your time on at the beginning of development? 🤔🚀

#indiedev #gamedev #gamedesign #UE5
December 8, 2025 at 9:13 PM
A quick update 🚀 at the end of the week!

We've got multiplayer 🎮 up and running, and we've switched 🔄 the camera 📷 from top-down to third-person.

We're curious🤔
Which camera do you prefer?

#indiedev #indiegame #followfriday #gamedev #multiplayer #UE5
November 28, 2025 at 9:37 PM
What we have been working on recently: 🛠️

An interaction system that can interact with randomly generated objects. 🎲

We use PCG to generate objects. 🏗️

#indiedev #indiegame #UE5 #gamedesign
November 22, 2025 at 4:30 PM
Each game begins with a beautiful bean as the character 🫘

We are currently experimenting with the gameplay camera system of Unreal🎥

Do you have experience with this system?🤔

#indiedev #indiegame #gamedesign #gamedev #bean #UE5
October 29, 2025 at 6:59 PM
Who says main menus must be static? 😉

This isn't just a background-it's a real-time preview of your procedurally generated world, based on your current creation settings!

Thoughts on this idea? Let us know! 👇

#indiedev #indiegame #gamedev #gamedesign #followfriday #UE5
October 17, 2025 at 6:28 PM
We've improved the terrain and added our first layer of procedural vegetation. The world is starting to feel much more alive! 🌳🌿

Next up: procedural villages & structures! 🏘️

What do you think of the new atmosphere? 👇

#gamedev #IndieGame #IndieDev #UE5 #gamedesign
October 16, 2025 at 7:54 PM
✨A quick look at the infinite possibilities of our procedurally generated world 🌍 in our new game!

More coming soon! 🗺️

#gamedev #indiegame #Procedural #IndieDev #gamedesign
October 13, 2025 at 5:27 PM
We're currently diving into the new Mutable plugin for Unreal Engine to build a system for customizable characters. It's truly amazing what's possible with it! 😮

#gamedev #UnrealEngine #indiedev #cozygame #adventuregame #indiegame
September 18, 2025 at 3:10 PM
The adventure begins! ✨

We've just started work on a new adventure game and are excited to share the first screenshots!

What's the first thing that comes to mind when you see this?

#indiedev #indiegame #gamedev #cozygame #AdventureGame #unrealengine
September 17, 2025 at 3:15 PM
We know Steal It isn’t running perfectly for everyone right now — sorry about that! 💙
To say thanks for your patience, we’re giving away some free Steam keys 🎁
If you run into any bugs, please let us know so we can fix them!

#gamedev #indiegame #bugsquad #indiedev #steam
August 1, 2025 at 6:39 PM
Steal It is now on Steam! 🎉

However, we had to temporarily hold back one of the maps due to a last-minute issue we couldn’t fix in time.
We’re already working on it and it’ll be added in the coming days.

Thanks for your understanding💙

store.steampowered.com/app/2329790

#indiedev #gamedev #steam
Save 15% on Steal It on Steam
Steal It is an online multiplayer game 🎮 where it depends on who has the most coins 🪙 at the end of a round. Coins can either be obtained as rewards by completing tasks ✅ or by stealing them from othe...
store.steampowered.com
August 1, 2025 at 5:52 PM