Mork
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morkhelt.me
Mork
@morkhelt.me
Video Game Programmer | IT Guy | Astrophysics as a hobby

Banner art by Lee gi Seoup
God. I have a terrible habit of not posting lol.

I’m learning to draw whenever I’m not developing games. I’ll be honest, I’m struggling a little lol. I tried to trace this armor design I found and my hands were shaking a lot. If you guys have any pointers on how to improve. I’d love to hear them.
May 13, 2026 at 8:11 PM
Reposted by Mork
I'm serious when I say this. If any of y'all feel like your dreams of working the animation industry are crushed, give comics a try. It's the best way you bring your vision to life in a tangible form. If you can't draw comics, give it a shot. There's no right or wrong way of doing comics.
February 27, 2026 at 11:12 PM
Hi, I missed you!

I've been lazy with my game. But I've made some pretty big changes to it that I think is neat.

The Enemy AI now searches for and chases you if you get too close

You can crouch now

Flashlight runs out of battery after 25 seconds

You have limited sprint
#gamedev #horror #indie
February 19, 2026 at 4:17 AM
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By the way! Did you! Know! I made the Lightners Live minigame for Deltarune! The mechanics, the charts, the silly details — everything but the music, writing and final art was me. I even built an entire chart editor from scratch, because manually timing each note sucks so so bad #deltarune
June 19, 2025 at 11:44 PM
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You can now go into the store

(SHOPKEEPER MODEL/SPRITE TEMPORARY)

#psx #ps1 #gamedev
June 9, 2025 at 10:48 PM
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Made a utility to automatically turn any hole in any geometry into a "light hole", which makes it appear as though it is connected to a different space on the other side by communicating light/darkness coming through.
#GodotEngine #gamedev #indiedev
May 27, 2025 at 5:16 PM
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I regret making this...Not adding it to the game.
April 19, 2025 at 6:21 PM
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Back on my nonsense messing with the sprite-mesh shader. Now I flatten the mesh to sell that 2d look.

Using a MPC to make sure all the materials are unified.

#CherubDev #UE5
April 17, 2025 at 11:50 PM
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More old stuff! Gore and spiders and things: #gamedev #indiehorror #madewithunity
April 8, 2025 at 8:50 AM
Red capsule jumpscare!

I made an AI. It’s very rudimentary. This is the guy who will be chasing you in my horror game. I’m still working a few things out like having him wander around and making it so that he can see your flashlight. But other than that! Progress made! #godot #horror
March 11, 2025 at 8:45 PM
Some very big progress here. I went ahead and applied a retro filter and mass planted the tree meshes. Now it really looks like a horror game! #gamedev
February 6, 2025 at 6:32 PM
🎉 THANK YOU FOR 50 FOLLOWERS!!! 🎉

It really means a lot to me that 50 people are interested in my journey as a #gamedev. So I'd like to show you something.

I decided to make my own terrain using Blender since Godot doesn't have a native way to create 3D terrain. The Terrain is still WIP.
February 3, 2025 at 11:11 PM
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never gonna Alt+F4
never gonna Ctrl+W
never gonna :q! and desert you
never gonna Ctrl+X
never gonna Esc
never gonna Ctrl+D and hurt you
January 31, 2025 at 11:46 PM
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If you don't make your OC real, no one else will!!

Draw them! Write about them! Make that comic! Make a single post and yap about them! Do a personality chart thing to explore who they are!! Anything!!

Doesn't have to be high quality, just CREATE!!!
January 30, 2025 at 2:58 PM
So now that I’ve got that off my chest. I didn’t see it until now but hi @bickpixx.bsky.social! Nice to see you on Bluesky! I’m a big fan of your art! I love the retro comic style you have! Reminds me of the Hanna-Barbara cartoons I used to watch as a kid! ❤️
January 29, 2025 at 11:23 PM
I feel like I need to get this off my chest because if I don’t. It could negatively affect my wellbeing and cause harm to me. I work as a tech support representative for a cell phone company. I have about 20 calls come in a day. On some occasions I’ll get a bad call that really tanks my mood (1/4)
January 29, 2025 at 10:19 PM
While I was rewatching some old clips of doctor who on YouTube I’ve had a sudden thought. You know how the weeping angels can only move if they’re not observed? What if I took that same concept and applied it to my horror game? This is a concept I will explore when I get home from work #gamedev
January 14, 2025 at 7:39 PM
Being a solo game dev really puts into perspective just how much of a rockstar you can be all on your own

An example is how I made my tree model in blender. No way in hell would I have known to use a cone as the trunk of a tree!

Go make games, guys! It’s fun!
January 7, 2025 at 3:21 PM
New Year! New Progress Report!

I'm currently using a third party solution to generate terrain since the Godot engine does not have a Terrain heightmap generator natively built in. I also have plans to make more tree models for more variety.

#godot #gamedev #horrorgame
January 1, 2025 at 7:00 PM
Finally modeled my own trees to use in my horror game, Of course I didn't realize it until now that they look like Christmas Trees. Whoops! #gamedev
December 28, 2024 at 3:30 AM
Merry late Christmas. I had something of a Christmas miracle myself. I got inspired to work on my horror game again and make some assets in blender. I made a low poly bush/grass model. And now I’m currently working on modeling a tree. Take a look! #gamedev
December 26, 2024 at 5:54 PM
Today marks 23 years on this little blue marble, happy birthday to me! I think I’ll celebrate by doing more #gamedev. Here’s something I was working on to pass the time
December 7, 2024 at 5:46 PM
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Deleted my twitter account a few weeks ago. Now on bluesky and seems like anything is possible again.
November 25, 2024 at 5:44 PM
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If there are any #Amiga #Unix fans, here I have both Amiga 2500UX and Amiga 3000UX computers running Amiga Unix or #Amix. There are not a lot of these left out there.
November 21, 2024 at 12:15 PM
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I made a simple shader for Maya with dynamic shadows and lighting, it looked so good I've spent the last three days admiring it
November 21, 2024 at 1:02 AM