The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.
Follow along if you’d like to watch the project grow!
#indiedev #gamedev #ziglang #devlog #wip
The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.
Follow along if you’d like to watch the project grow!
#indiedev #gamedev #ziglang #devlog #wip
The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.
Follow along if you’d like to watch the project grow!
#indiedev #gamedev #ziglang #devlog #wip
The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.
Follow along if you’d like to watch the project grow!
#indiedev #gamedev #ziglang #devlog #wip
The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.
Follow along if you’d like to watch the project grow!
#indiedev #gamedev #ziglang #devlog #wip
The 0.12 version will start to use Zig language to build Neovim itself.
This should improve overall Neovim development and should not have visible effect on users.
Thanks, @bfredl.bsky.social!
PRs (so far):
- github.com/neovim/neovi...
- github.com/neovim/neovi...
The 0.12 version will start to use Zig language to build Neovim itself.
This should improve overall Neovim development and should not have visible effect on users.
Thanks, @bfredl.bsky.social!
PRs (so far):
- github.com/neovim/neovi...
- github.com/neovim/neovi...