Mr. Vicarius
mr-vicarius.bsky.social
Mr. Vicarius
@mr-vicarius.bsky.social
Full time software dev during the day, building things from scratch, to learn and enjoy, during the night.
Say hello to the evoker, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 21, 2026 at 1:02 PM
Say hello to the barbarian, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 20, 2026 at 5:05 PM
Say hello to the ninja, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 19, 2026 at 4:05 PM
Say hello to the mage, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 18, 2026 at 3:03 PM
Say hello to the paladin, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 17, 2026 at 2:03 PM
Say hello to the rogue, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 16, 2026 at 1:01 PM
Say hello to the witch, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 15, 2026 at 3:11 PM
Say hello to the knight, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 13, 2026 at 5:05 PM
Say hello to the assassin, a new character of my new 2D game. 🎮

The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.

Follow along if you’d like to watch the project grow!

#indiedev #gamedev #ziglang #devlog #wip
February 12, 2026 at 5:01 PM
Reposted by Mr. Vicarius
#neovim Development News

The 0.12 version will start to use Zig language to build Neovim itself.

This should improve overall Neovim development and should not have visible effect on users.

Thanks, @bfredl.bsky.social!

PRs (so far):
- github.com/neovim/neovi...
- github.com/neovim/neovi...
feat(build): build.zig MVP: build and run functionaltests on linux by bfredl · Pull Request #28344 · neovim/neovim
currently, this works to run a simple lua environment in the host system: zig build nlua0 -- hello.lua To generate source files zig build gen_sources to build a fixed configuration for x86-64 lin...
github.com
June 16, 2025 at 2:07 PM