I go by BonQ on other platforms.
#p4g #p3p #p3r #p5r
look out for the kotone ui overhaul update in a little bit!
look out for the kotone ui overhaul update in a little bit!
for once in a blue moon, my actual thought process behind the mod was actually as simple in execution
the game actually retains 90% of the needed systems, just basically needed to restore the end of battle endurance reduction
for once in a blue moon, my actual thought process behind the mod was actually as simple in execution
the game actually retains 90% of the needed systems, just basically needed to restore the end of battle endurance reduction
i'd say it's about 75% of the way there now, just need to iron out some more issues
i'd say it's about 75% of the way there now, just need to iron out some more issues
should i try to add the signature skills too?
should i try to add the signature skills too?
instantly switches to the persona with an applicable weakness hit
instantly switches to the persona with an applicable weakness hit
also experimenting with logging in order to print any other instances of color mapped assets
also experimenting with logging in order to print any other instances of color mapped assets
literally flipped a bit from 1 to 0 which passes their turn on get up lol
literally flipped a bit from 1 to 0 which passes their turn on get up lol
slowly working on some smaller patches while still chipping away at multiple weapons
rare chest warning, always reveal treasure, p3r shuffle time, instant invigorate/regenerate/spring of life
slowly working on some smaller patches while still chipping away at multiple weapons
rare chest warning, always reveal treasure, p3r shuffle time, instant invigorate/regenerate/spring of life
chipping away at some QOL mods for P3P (sprinting, party member swapping, stair warping from square)
chipping away at some QOL mods for P3P (sprinting, party member swapping, stair warping from square)
looks kinda weird..........
looks kinda weird..........
needs a looooooooooooooooooooot of polish but sorta there
needs a looooooooooooooooooooot of polish but sorta there
plus i figured out how to do custom attack ranges and speeds so now bows and fists are closer to how they are in P3F
plus i figured out how to do custom attack ranges and speeds so now bows and fists are closer to how they are in P3F
stay tuned!
stay tuned!