KRIEG SPIELEN
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peripheryinteractive.com
KRIEG SPIELEN
@peripheryinteractive.com
KRIEG SPIELEN, an indie game by periphery interactive.

In this 1-bit isometric shooter you explore a war-torn, unforgiving world. Without guidance you decide how to explore, survive and end.

https://store.steampowered.com/app/5129790/Krieg_Spielen/
For all game devs that are confused by the steam backend: here is a handy overview.

We are fairly certain we got this one figured …

#indiedev #gamedevelopment #indiegames
September 17, 2026 at 9:00 AM
September 9, 2026 at 5:38 AM
We are developing the indie game "Krieg Spielen". At the moment, we’re creating concept art for the buildings in the starting area. Players find themselves in a devastated, war-torn landscape. Their only shelter: a half-destroyed transformer house.

#conceptart #bts #indiedev #gamedev
September 8, 2026 at 2:21 PM
September 7, 2026 at 4:14 AM
Proof of concept for a destruction system: As the wall gets destroyed more and more, it becomes lower and eventually you can shoot over it.
#indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
August 18, 2026 at 6:27 AM
We found the name for our game! From now on, we’ll be sharing our progress under the new title: KRIEG SPIELEN. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
August 17, 2026 at 8:07 AM
We have a physical map of our game on our wall. Postits and all. Tool for work. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
August 10, 2026 at 12:33 PM
One minute of gameplay. Running into an artillery barrage. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
July 24, 2026 at 2:57 PM
July 16, 2026 at 10:50 AM
An optional thirty-second tutorial for the player movement. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
July 15, 2026 at 9:28 AM
What the player doesn't see ... objects are constantly loaded into and removed from the world, just out of sight. We optimized the process now and get a much better fps performance on older hardware.
#indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
July 5, 2026 at 9:25 AM
We placed 10000 objects into the game world as a performance stress test. It's okay, but we are still looking for ways to optimize. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
July 3, 2026 at 12:38 PM
Chimneys! Our modular building blockouts have new companions. Our video game shows the pointless destruction and desolation of war. One of our visual abstractions is the ocean of lonely chimneys after a bombardment. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
June 30, 2026 at 1:15 PM
Lots of small things to tidy up, Z order, enemy behavior, triggers, player respawn, save and load states … lots of interdependent things. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
June 29, 2026 at 12:55 PM
High tech automated long time testing setup (ie a matchstick stuck into an analog stick). Part of performance and optimisation tests we are doing lately. Running here with 60fps on 5 year old integrated graphics. Not bad. #gamedev #indiedev #indiegames #gamedevelopment
June 28, 2026 at 11:28 AM
We have added the option for remapping keys and controller buttons. No complaints about the layout anymore (hopefully). What are your experiences with this?

#indiedev #gamedev #indiegames #gamedevelopment
May 25, 2026 at 12:02 PM
Some polish for the details. Bullet holes are properly hidden when they are behind walls. One of many items on the list …

#indiedev #gamedev #indiegames #gamedevelopment
May 21, 2026 at 11:10 AM