KRIEG SPIELEN
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peripheryinteractive.com
KRIEG SPIELEN
@peripheryinteractive.com
KRIEG SPIELEN, an indie game by periphery interactive.

In this 1-bit isometric shooter you explore a war-torn, unforgiving world. Without guidance you decide how to explore, survive and end.

https://store.steampowered.com/app/5129790/Krieg_Spielen/
September 9, 2026 at 5:38 AM
September 7, 2026 at 4:14 AM
Proof of concept for a destruction system: As the wall gets destroyed more and more, it becomes lower and eventually you can shoot over it.
#indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
August 18, 2026 at 6:27 AM
We found the name for our game! From now on, we’ll be sharing our progress under the new title: KRIEG SPIELEN. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
August 17, 2026 at 8:07 AM
One minute of gameplay. Running into an artillery barrage. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作
July 24, 2026 at 2:57 PM
July 16, 2026 at 10:50 AM
An optional thirty-second tutorial for the player movement. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
July 15, 2026 at 9:28 AM
What the player doesn't see ... objects are constantly loaded into and removed from the world, just out of sight. We optimized the process now and get a much better fps performance on older hardware.
#indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作
July 5, 2026 at 9:25 AM
Some polish for the details. Bullet holes are properly hidden when they are behind walls. One of many items on the list …

#indiedev #gamedev #indiegames #gamedevelopment
May 21, 2026 at 11:10 AM
Performance improvements! This video starts with 1800 objects on the scene and a struggling fps performance. After the cut it shows the game with object culling implemented and only a tenth of the objects on scene. Result: a much more solid frame rate. #indiedev #gamedev #indiegames #gamedevelopment
March 26, 2026 at 6:44 AM
March 13, 2026 at 5:15 AM