Games Dev with too many interests. Witty. Enthusiastic. More words.
Looking to write about my experiences here and talk about this gorgeous form of entertainment. Always thinking about new game ideas.
https://reallynicegames.itch.io/
Memento Manor is a top-down spooky RPG with a mission-based format in a manor haunted by paranormal Residents. You are Mara Kalina, a paranormal investigator stuck in the nightmares of her past cases...
reallynicegames.itch.io/memento-manor
reallynicegames.itch.io/memento-mano...
reallynicegames.itch.io/memento-mano...
It's because of them that I can focus on the parts I love to build and enjoy bringing the assets to life!
It's because of them that I can focus on the parts I love to build and enjoy bringing the assets to life!
I'll be working on a reasonably-sized writeup about this whole project in the coming week! But for now, please check out Memento Manor, linked in the previous post.
I hope you enjoy your stay...
I'll be working on a reasonably-sized writeup about this whole project in the coming week! But for now, please check out Memento Manor, linked in the previous post.
I hope you enjoy your stay...
Memento Manor is a top-down spooky RPG with a mission-based format in a manor haunted by paranormal Residents. You are Mara Kalina, a paranormal investigator stuck in the nightmares of her past cases...
reallynicegames.itch.io/memento-manor
Memento Manor is a top-down spooky RPG with a mission-based format in a manor haunted by paranormal Residents. You are Mara Kalina, a paranormal investigator stuck in the nightmares of her past cases...
reallynicegames.itch.io/memento-manor
I think "ramble" is just my cheat word to spew many words into the ether in an unstructured manner.
I think "ramble" is just my cheat word to spew many words into the ether in an unstructured manner.
In some ways, I kind of want it to exist for what it is.
In some ways, I kind of want it to exist for what it is.
In the same way that I could've tracked obtained IDs, I could've done the same for the weapon progression system. I ended up just preventing weapons from being sold to keep it simple.
In the same way that I could've tracked obtained IDs, I could've done the same for the weapon progression system. I ended up just preventing weapons from being sold to keep it simple.