scarlet.engineering
scarlet.engineering
scarlet.engineering
@scarlet.engineering
Game dev. making those "one more turn" games

https://scarlet.engineering
"The books you read reveal a lot about you". That idea was pretty much the starting point for this game. You play as a bookstore clerk, fulfilling customer's order emails, and slowly uncover their secrets.

devpoga.itch.io/books-for-ba...

#indiegame #horrorgame #retro #godotengine
July 20, 2026 at 12:20 PM
Sometimes your debug views looks cooler than the actual game scene...

#gamedev #screenshotstaturday
July 11, 2026 at 9:01 AM
v.s. what the player see
July 8, 2026 at 1:47 AM
It feels amazing to have made a game myself that I actually want to keep playing while playtesting 🥹
#indiegame #godotengine #gamedev #screenshotsaturday
June 6, 2026 at 1:47 AM
been stuck with this volumetric water shader for 2 weeks...

The idea was to have a ISLANDERS or bad north style, minimalistic tower defense/strategy game.

Kinda like how it looks but still somethings feels off...

#gamedev #indiegame #godotengine
April 20, 2026 at 4:15 AM
Also gave my previous weird ocean a major overhaul. Still pure shader work, with improved water volume and more varied terrain. But without good assets it still looks a bit off... any recommendations for references to study?
April 13, 2026 at 10:12 AM
Finally recovering from last week's cough. Threw what little energy I had into experimenting with procedural generation. Plan to turn each one into a full game.
Started with the basics: hex grids, Poisson disk sampling, ... etc. combined with existing asset packs. #gamedev #GodotEngine #IndieGame
April 13, 2026 at 10:12 AM
Making it even more organic. like a life form breathing, exploring nearby environment

#gamedev #godotengine
April 7, 2026 at 5:59 AM
Finally got the shader where I wanted it after way too much struggling. That creeping, slightly organic, slightly unsettling water feel.

#gamedev #GodotEngine
April 6, 2026 at 4:12 AM