scarlet.engineering
scarlet.engineering
scarlet.engineering
@scarlet.engineering
Game dev. making those "one more turn" games

https://scarlet.engineering
August 23, 2026 at 1:56 AM
Same Asset Pack, 4 Months of Figuring Out Lighting.

Some lesson learned:

1. Find references. It is very hard to learn lighting from text. Find images you like and study them pixel by pixel.

#godotengine #gamedev
August 20, 2026 at 11:37 AM
Damn this looks amazing
August 1, 2026 at 1:47 AM
"The books you read reveal a lot about you". That idea was pretty much the starting point for this game. You play as a bookstore clerk, fulfilling customer's order emails, and slowly uncover their secrets.

devpoga.itch.io/books-for-ba...

#indiegame #horrorgame #retro #godotengine
July 20, 2026 at 12:20 PM
Sometimes your debug views looks cooler than the actual game scene...

#gamedev #screenshotstaturday
July 11, 2026 at 9:01 AM
The engine's debug view v.s. what the player actually see.

Feels great to have a clean simulation engine that's decoupled from the views. Totally worth 3 months of hard work.

devlog: scarlet.engineering/blog/making-...

#gamedev #godotengine #godot
July 8, 2026 at 1:47 AM
Trying to catch that analog feel #gamedev #godotengine #screenshotsaturday
July 4, 2026 at 10:00 AM
There's just not that many info on the internet about making simulation/strategy games. so here's my devlog. more parts to come.

scarlet.engineering/blog/making-...

#indiegame #gamedev #godotengine
Making a Simulation game - Part 1: The Engine - scarlet.engineering
How does a simulation game actually work?
scarlet.engineering
June 30, 2026 at 6:07 AM
It feels amazing to have made a game myself that I actually want to keep playing while playtesting 🥹
#indiegame #godotengine #gamedev #screenshotsaturday
June 6, 2026 at 1:47 AM
I had an idea about organizing books on a bookshelf but failed to make a fun prototype.

This looks fun as hell

store.steampowered.com/app/4197610/...
Save 15% on Librarian: Tidy Up the Arcane Library! on Steam
Librarian: Tidy Up the Arcane Library! is a single-player simulation. You need return scattered books to proper places in an Arcane Library. As completed rows of bookshelves, you can learn ability to…
store.steampowered.com
May 9, 2026 at 1:47 AM
Workspace update

#battlestation
May 1, 2026 at 5:52 AM
Reposted by scarlet.engineering
Godot went through the exact “sponsor is bad, so money is bad” discourse a few months ago, and… nothing of note changed — other than more people were paid to fix your bug reports and improve the engine for everyone. This page was created, too:
April 29, 2026 at 5:27 AM
Against the Storm has been one of the most inspiring things I've come across in recent years. (The other one is the Steam Deck.)

I used to think there were very few resources out there for this kind of management and strategy sim...
April 27, 2026 at 10:12 AM
Refactoring a messy prototype into a proper agent simulation system 💀 #gamedev #indiegame #godotengine
April 22, 2026 at 3:26 PM
been stuck with this volumetric water shader for 2 weeks...

The idea was to have a ISLANDERS or bad north style, minimalistic tower defense/strategy game.

Kinda like how it looks but still somethings feels off...

#gamedev #indiegame #godotengine
April 20, 2026 at 4:15 AM
How do we generate our terrain with shader? #gamedev #godotengine #Shader scarlet.engineering/blog/ground-...
One Shader, One Mesh, One Island - scarlet.engineering
How we built organic islands with tidal water using SDFs and noise
scarlet.engineering
April 18, 2026 at 1:47 AM
Finally recovering from last week's cough. Threw what little energy I had into experimenting with procedural generation. Plan to turn each one into a full game.
Started with the basics: hex grids, Poisson disk sampling, ... etc. combined with existing asset packs. #gamedev #GodotEngine #IndieGame
April 13, 2026 at 10:12 AM
Making it even more organic. like a life form breathing, exploring nearby environment

#gamedev #godotengine
April 7, 2026 at 5:59 AM
Finally got the shader where I wanted it after way too much struggling. That creeping, slightly organic, slightly unsettling water feel.

#gamedev #GodotEngine
April 6, 2026 at 4:12 AM
FML
March 23, 2026 at 12:20 PM
A #gamedev trick that once you see it. you see it everywhere: Hysteresis

Whenever you need to convert analog into binary by introducing a certain threshold, it's a good idea to add a bit of hysteresis around that threshold

en.wikipedia.org/wiki/Hystere...
Hysteresis - Wikipedia
Hysteresis is the dependence of the state of a system on its history. For example, a magnet may have more than one possible magnetic moment in a given magnetic field, depending on how the field…
en.wikipedia.org
March 21, 2026 at 1:47 AM
My all time favorite coroutine trick: scripting encounters or cinematics sequences with it

Waaaay easier to read and tweak compare to state machines for linear sequences.

just be aware that we have no way to cancel a coroutine in godot currently

#GodotEngine #gamedev
March 7, 2026 at 1:47 AM
10k people played!

not every incremental game need to have a skill tree and a prestige system

devpoga.itch.io/murderhorn

#GodotEngine #gamedev
February 28, 2026 at 12:03 AM
almost 7000 plays! glad to know that people still enjoy games that just try to tell a sweet little story. 😍

devpoga.itch.io/murderhorn

#godotengine #indiegames #gamedev
February 23, 2026 at 3:26 AM