#Shader
November 14, 2026 at 3:38 PM
Another shader

#MIQOTE 🐾| #NSFWgpose | #WolfboyRA
November 15, 2026 at 4:11 AM
i changed the shader a bit ,Galaxy Shader #3D #Shader #3Danimation #blender #indiedev #gameasset
November 15, 2026 at 4:52 PM
these are gonna pop off sooo hard when i slap the shader on em
November 13, 2026 at 12:45 PM
#Godot #Devlog #IndieDev #NoAI - Experimenting with a subtle edge shader on distant things.
November 15, 2026 at 8:47 AM
raise your hand if you've ever used a mesh shader? a tesselation shader? how about a ray miss shader? a callable¹ shader?

¹only callable from shaders in a ray tracing pipeline, even though it would be extraordinarily useful in compute & pixel shaders to massively reduce shader permutations :)
November 13, 2026 at 9:13 AM
Working on sticker shader weirdness lately...

Wishlist Meander: store.steampowered.com/app/4714860/...

#indie #gamedev #art #SaturdayWeirdoGames
November 14, 2026 at 7:12 AM
did some shader stuff....messed up the first one. also, Metian Chausses make my brain go BRRRR 😻
November 13, 2026 at 2:22 AM
experimenting with combo indicators
#gamedev #indiegame #shader #twine
November 13, 2026 at 11:09 PM
adding motion blur to my shader because I am sick in the head
November 14, 2026 at 2:52 AM
A developer demonstrates how to create a realistic water surface using Unity Shader Graph in this tutorial.

#indiedev #gamedevelopment #shader #unity #gamedev
Gerstner Water with Unity Shader Graph
In this Unity shader graph tutorial we're creating a Gerstner water...
www.youtube.com
November 13, 2026 at 1:02 PM
he must be thinking he shader, woulda, cuda
November 12, 2026 at 1:44 AM
messing with a crt shader
you can see a lossless Animated PNG version here art.greatsword.xyz/Greatsword/s...
November 14, 2026 at 3:38 PM
As promised, here is the water shader breakdown for Realmlet. Started out with tiles from SciGho's Water+ pack on itch.io (same artist as Grass+, which I recolored to match my palette), but a post-processing shader makes the water way more hypnotic.

#gamedev #indiedev #love2d #lua #shaders
November 12, 2026 at 4:30 PM
every time i unload my gba shader i get jumpscared
November 14, 2026 at 7:50 PM
Entering "vertex paint" mode will automatically add a vertex colour channel to the selected mesh, and display it in editor in solid view. In material view, an "Attribute" node can be added to the shader and multiplied with the texture to show the effects.
November 14, 2026 at 5:40 PM
November 12, 2026 at 6:09 AM
You will take your awfully malformed, spaghetti, spider-web shader papyrus material nodes and like it!!! 🍝 #b3d #blender #gamedev
November 12, 2026 at 9:33 PM
Added shadows to my village game! Here's how a shader turns a drawing into one, and some of its quirks. #ScreenshotSaturday #gamedev #godot #pixelart
November 14, 2026 at 12:58 PM
This one feels like a good start godotshaders.com/shader/car-t...
Car Tracks On Snow Or Sand – Using viewport textures and particles - Godot Shaders
WHAT IS THIS?   A recreation of a snow shader...
godotshaders.com
November 14, 2026 at 12:36 PM
First lighting experiment done. A fixed spotlight, making things more or less transparent in the fragment shader.

Heh first tried the vertex shader, but then full sprites were dimming/brightening. Nice to learn first hand the purpose of vertex and fragment shaders!

#opengl #gamedev #indiegame
November 15, 2026 at 12:23 AM
once i get back to gamedev, and can use it for real time shader stuff, ill have so much art potential at my fingertips...
November 15, 2026 at 9:48 AM
i just finished my first #touchdesigner project

#art #graphics #shader
November 12, 2026 at 7:44 AM
9 minute shader compile time *explodes*
November 10, 2026 at 10:01 AM
The Spell Fighter Warrior class, before and after our art style and customization shader updates!

#ScreenshotSaturday #indiedev
November 14, 2026 at 5:42 PM