¹only callable from shaders in a ray tracing pipeline, even though it would be extraordinarily useful in compute & pixel shaders to massively reduce shader permutations :)
¹only callable from shaders in a ray tracing pipeline, even though it would be extraordinarily useful in compute & pixel shaders to massively reduce shader permutations :)
Wishlist Meander: store.steampowered.com/app/4714860/...
#indie #gamedev #art #SaturdayWeirdoGames
Wishlist Meander: store.steampowered.com/app/4714860/...
#indie #gamedev #art #SaturdayWeirdoGames
#indiedev #gamedevelopment #shader #unity #gamedev
#indiedev #gamedevelopment #shader #unity #gamedev
you can see a lossless Animated PNG version here art.greatsword.xyz/Greatsword/s...
you can see a lossless Animated PNG version here art.greatsword.xyz/Greatsword/s...
#gamedev #indiedev #love2d #lua #shaders
Heh first tried the vertex shader, but then full sprites were dimming/brightening. Nice to learn first hand the purpose of vertex and fragment shaders!
#opengl #gamedev #indiegame
Heh first tried the vertex shader, but then full sprites were dimming/brightening. Nice to learn first hand the purpose of vertex and fragment shaders!
#opengl #gamedev #indiegame
#ScreenshotSaturday #indiedev
#ScreenshotSaturday #indiedev