#glsl
...dunkel duester #glsl #allcode #genart #noAI
November 3, 2026 at 11:22 AM
My business model for @chatto.run is to ask people for money or I'll merge inline GLSL shader support
November 3, 2026 at 1:30 PM
eerie sea... #glsl #allcode #noAI
November 2, 2026 at 7:35 PM
OSS update: glsl-tone-map@2.3 wgsl-tone-map@1
github.com/dmnsgn/shade...

- ported GLSL to WGSL and split in two packages (with template strings versions)
- added acesHill and reinhardJodie
- agX fixes
November 4, 2026 at 12:02 PM
alien spill #glsl #allcode #noAI
November 1, 2026 at 5:58 PM
I forgot I actually made a (very thirsty) 3d model of this fox I named Ruby (after the programming language I have never touched). Not many programming languages have pretty names like Ruby. I'm not naming a bitch C++ or GLSL
November 5, 2026 at 2:32 AM
✨ Discover TinCLE GLSL API's `tincle_shader_send_float`! 🚀 It allows you to dynamically pass real-time values like time or player stats directly into your custom fragment shaders for stunning visual effects. 🔥
#tincle#gamedev 🌐TinCLE
November 5, 2026 at 7:00 AM
Meet pisschk! 🕵️‍♂️ Your GLSL shader's best friend that spots hidden syntax bugs before cross-platform crashes strike! 🚀 Keep your rendering pipeline 100% healthy!
#tincle#gamedev 🌐TinCLE
November 2, 2026 at 7:00 PM
Hello World
November 1, 2026 at 8:38 AM
4 year old art from when I was learning hlsl + 3 year old art from when I was learning OpenGL (the API, not glsl specifically)

I never drew joke vent art about Vulkan because I had lost my whimsy by then.
November 3, 2026 at 12:17 AM
Daily shader challenge, Wednesday, November 4: Scrolling checkerboard with a dark vignette (easy).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 4, 2026 at 3:05 PM
doin glsl shaders for my team's tf jam 2026 entry :)
November 1, 2026 at 6:57 AM
November 4, 2026 at 11:42 AM
Daily shader challenge, Thursday, November 5: Bulging pixelated checkerboard with a dark vignette (medium).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 5, 2026 at 3:05 PM
Alien Intelligence (Vulkan/C++/GLSL/ONNX) Neural Art.
November 3, 2026 at 2:59 PM
ShaderKick by Le TOROE 🎨
AI/GLSL visuals, multi-track audio routing, post-FX, video output, Spout, MIDI mapping

💻 Win (VST3)
🎁 FREE (watermarked output) Paid ver. for $29.00 payhip.com/LeTOROE

More freeware: linktr.ee/legalvst

#visualplugin #AI #GLSL #MIDI #VST3
November 5, 2026 at 9:48 PM
Today around 6 pm ET: I'll be livestreaming some pixelated GLSL raymarching visualizations on twitch. Trying to fight some life burnout by sharing bits of my V5 pip shader.
www.twitch.tv/plasma_pip
November 1, 2026 at 6:19 PM
Daily shader challenge, Tuesday, November 3: Twisted zigzag stripes with a border (hard).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 3, 2026 at 3:05 PM
...what aliens scribble into their schoolbooks during boring lessons ;-P #glsl #allcode #genart #NoAI
October 30, 2026 at 8:52 PM
Daily shader challenge, Monday, November 2: Pulsing wave lattice with a fade to dark at the bottom (medium).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 2, 2026 at 3:05 PM
November 1, 2026 at 10:16 AM
ScratchyToy turns GLSL into Scratch-style blocks

A shader editor that turns raw GLSL into draggable Scratch-style blocks you can debug visually.
ScratchyToy turns GLSL into Scratch-style blocks
A shader editor that turns raw GLSL into draggable Scratch-style blocks you can debug visually.
valdes.cc
October 29, 2026 at 1:00 PM
Google Play flagged Reelight for a native library that wasn't 16 KB aligned.

The library: a YUV decoder from a 2020 package I only used for its GLSL filter classes. Never called it once. Shipped it in every build since launch.

Deleted a file I never used. App got smaller. Warning gone.
November 2, 2026 at 7:14 PM
Finally, my fog of war doesn’t look like a 1998 Excel spreadsheet! 💥

Built a 2-pass GLSL fog in LÖVE2D:
• Pass 1: low-freq Simplex noise distortion
• Pass 2: delayed tile-sweep wave on unit arrival

Real-time math over popping tiles!

#gamedev #indiedev #shaders #love2d
October 29, 2026 at 4:38 PM