github.com/dmnsgn/shade...
- ported GLSL to WGSL and split in two packages (with template strings versions)
- added acesHill and reinhardJodie
- agX fixes
github.com/dmnsgn/shade...
- ported GLSL to WGSL and split in two packages (with template strings versions)
- added acesHill and reinhardJodie
- agX fixes
I never drew joke vent art about Vulkan because I had lost my whimsy by then.
I never drew joke vent art about Vulkan because I had lost my whimsy by then.
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl
www.twitch.tv/plasma_pip
www.twitch.tv/plasma_pip
A shader editor that turns raw GLSL into draggable Scratch-style blocks you can debug visually.
A shader editor that turns raw GLSL into draggable Scratch-style blocks you can debug visually.
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl
The library: a YUV decoder from a 2020 package I only used for its GLSL filter classes. Never called it once. Shipped it in every build since launch.
Deleted a file I never used. App got smaller. Warning gone.
The library: a YUV decoder from a 2020 package I only used for its GLSL filter classes. Never called it once. Shipped it in every build since launch.
Deleted a file I never used. App got smaller. Warning gone.
If you're not breathing through a snorkel in a fogged-up room, can you even trust your fragment math?
Back to polishing the fog rendering in LÖVE2D. 💻
#gamedev #indiedev #shaders #gamedevlife
If you're not breathing through a snorkel in a fogged-up room, can you even trust your fragment math?
Back to polishing the fog rendering in LÖVE2D. 💻
#gamedev #indiedev #shaders #gamedevlife
my life is forever better.
Is that something people want as a vscode extension? do people care about stuff like this being created through AI use?
my life is forever better.
Is that something people want as a vscode extension? do people care about stuff like this being created through AI use?
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl
Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily
#shaders #gamedev #webgl #glsl