#glsl
...dunkel duester #glsl #allcode #genart #noAI
November 3, 2026 at 11:22 AM
My business model for @chatto.run is to ask people for money or I'll merge inline GLSL shader support
November 3, 2026 at 1:30 PM
eerie sea... #glsl #allcode #noAI
November 2, 2026 at 7:35 PM
alien spill #glsl #allcode #noAI
November 1, 2026 at 5:58 PM
OSS update: glsl-tone-map@2.3 wgsl-tone-map@1
github.com/dmnsgn/shade...

- ported GLSL to WGSL and split in two packages (with template strings versions)
- added acesHill and reinhardJodie
- agX fixes
November 4, 2026 at 12:02 PM
Hello World
November 1, 2026 at 8:38 AM
Meet pisschk! 🕵️‍♂️ Your GLSL shader's best friend that spots hidden syntax bugs before cross-platform crashes strike! 🚀 Keep your rendering pipeline 100% healthy!
#tincle#gamedev 🌐TinCLE
November 2, 2026 at 7:00 PM
doin glsl shaders for my team's tf jam 2026 entry :)
November 1, 2026 at 6:57 AM
4 year old art from when I was learning hlsl + 3 year old art from when I was learning OpenGL (the API, not glsl specifically)

I never drew joke vent art about Vulkan because I had lost my whimsy by then.
November 3, 2026 at 12:17 AM
Daily shader challenge, Wednesday, November 4: Scrolling checkerboard with a dark vignette (easy).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 4, 2026 at 3:05 PM
Alien Intelligence (Vulkan/C++/GLSL/ONNX) Neural Art.
November 3, 2026 at 2:59 PM
November 4, 2026 at 11:42 AM
...what aliens scribble into their schoolbooks during boring lessons ;-P #glsl #allcode #genart #NoAI
October 30, 2026 at 8:52 PM
Today around 6 pm ET: I'll be livestreaming some pixelated GLSL raymarching visualizations on twitch. Trying to fight some life burnout by sharing bits of my V5 pip shader.
www.twitch.tv/plasma_pip
November 1, 2026 at 6:19 PM
ScratchyToy turns GLSL into Scratch-style blocks

A shader editor that turns raw GLSL into draggable Scratch-style blocks you can debug visually.
ScratchyToy turns GLSL into Scratch-style blocks
A shader editor that turns raw GLSL into draggable Scratch-style blocks you can debug visually.
valdes.cc
October 29, 2026 at 1:00 PM
Daily shader challenge, Tuesday, November 3: Twisted zigzag stripes with a border (hard).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 3, 2026 at 3:05 PM
November 1, 2026 at 10:16 AM
Daily shader challenge, Monday, November 2: Pulsing wave lattice with a fade to dark at the bottom (medium).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
November 2, 2026 at 3:05 PM
Finally, my fog of war doesn’t look like a 1998 Excel spreadsheet! 💥

Built a 2-pass GLSL fog in LÖVE2D:
• Pass 1: low-freq Simplex noise distortion
• Pass 2: delayed tile-sweep wave on unit arrival

Real-time math over popping tiles!

#gamedev #indiedev #shaders #love2d
October 29, 2026 at 4:38 PM
October 29, 2026 at 12:15 PM
Google Play flagged Reelight for a native library that wasn't 16 KB aligned.

The library: a YUV decoder from a 2020 package I only used for its GLSL filter classes. Never called it once. Shipped it in every build since launch.

Deleted a file I never used. App got smaller. Warning gone.
November 2, 2026 at 7:14 PM
True immersion is mandatory when working on GLSL fog shaders. 🥽💨

​If you're not breathing through a snorkel in a fogged-up room, can you even trust your fragment math?

​Back to polishing the fog rendering in LÖVE2D. 💻

​ #gamedev #indiedev #shaders #gamedevlife
October 28, 2026 at 5:36 PM
I just had AI craft up a #love2d glsl syntax highlighter and linter for love.graphics.newShader inside .lua files

my life is forever better.

Is that something people want as a vscode extension? do people care about stuff like this being created through AI use?
October 31, 2026 at 10:32 PM
Daily shader challenge, Friday, October 30: Twisted 3×3 tiled grid with scanlines (hard).

Recreate this picture in code, in your browser, free.
https://shaderbattle.com/daily

#shaders #gamedev #webgl #glsl
October 30, 2026 at 3:05 PM