#gamedev #gamedesign
#gamedev #gamedesign
Full table and method: steammaho.com/news/the-mec...
Full table and method: steammaho.com/news/the-mec...
(Part of the rarity is visibility. Big games get analyzed deeper in our catalog.)
(Part of the rarity is visibility. Big games get analyzed deeper in our catalog.)
Prone aiming + recoil control: zero small games out of 18.
When one of these pairs is in a game, that game is almost always big-budget.
Prone aiming + recoil control: zero small games out of 18.
When one of these pairs is in a game, that game is almost always big-budget.