Super Laser Freunde
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superlaserfreunde.bsky.social
Super Laser Freunde
@superlaserfreunde.bsky.social
Gamedeveloper and creator of the #arcade #racinggame #SmellsLikeBurntRubber.
Steam Link: https://store.steampowered.com/app/2194840/

#SuperLaserFreunde #indidev #indideveloper #racinggame #arcade #gamedev #unity3d
What a week indeed…

#gamedev #indiedev #gamers
September 16, 2026 at 12:17 PM
Character model swapping is now live. The player is no longer bound to one body. Take that however you want 😁 The final goal creeps nearer…

#gamedev #unity #indiedev
September 14, 2026 at 7:53 AM
Walking like a crab 🦀 ain't easy. We still tried to make it look better. 😉

#indiedev #indiegames #gamedev
September 11, 2026 at 1:28 PM
@player32hq.bsky.social opened their gates!
And we are directly part of it - right from the start!

Check it it out! And all the the #indiedev games! 🎮

player32.com/preview/game...

#gaming
Smells Like Burnt Rubber - Player32
Smells Like Burnt Rubber by Super Laser Freunde: media, availability and development updates.
player32.com
September 9, 2026 at 9:03 AM
Let there be light! 💡 Of course a horror game needs a working flashlight.

#indiedev #indiegames #gamedev #horrorgame
September 8, 2026 at 5:24 AM
Looking for #GameDev accounts at BlueSky?

Checkout this starter pack:
bsky.app/starter-pack...

#indiedev #gaming
September 6, 2026 at 3:58 PM
While we are building all those gameplay mechanics, we are also playing around with level design.

Here a first look at a (not yet finished) room and how it can look in the game 👀

#indiedev #gamedev #unity #leveldesign
September 5, 2026 at 11:06 AM
Preview of the flashlight! We still have a few issues to fix, but we should be finished soon 🔦

#gamedev #indiedev #gaming
September 3, 2026 at 5:19 AM
Finally time to touch some grass - err ceilings! No, really, with just how much our boy is obsessed with touching walls, we couldn’t deny him this. 🤞

#indiedevelopment #indiegames #indiegamedeveloper
August 29, 2026 at 3:43 PM
Another trigger! After adding triggers when the player character turns, this time it’s the camera.

Probably not something we want during a fight... 😅💀

#gamedev #indiedev #gaming
August 27, 2026 at 2:13 PM
🎂 Happy birthday!!! Ah, I mean… release day! 🥳

#SmellsLikeBurntRubber was released exactly 3 years ago today!
To celebrate this, we’re giving you 75% off!

store.steampowered.com/app/2194840/...

#gamedev #indiedev #gaming #racinggame
Save 75% on Smells Like Burnt Rubber on Steam
Get ready for a fast-paced, adrenaline-fueled racing experience with Smells Like Burnt Rubber. Choose your car, customize it, and hit the track in this intense arcade-style game. Play with up to 4 fri...
store.steampowered.com
August 25, 2026 at 10:07 AM
#GameOver

A simple feature, but more important than you might think 😅

#gamedev #indedev #gaming
August 24, 2026 at 3:36 PM
Busy days... we didn't had much time to work on the game.

But that’s the reality of being an part-time #indiedev - balancing life, work, and game development is part of the journey 😅

#gamedev #gaming
August 21, 2026 at 3:54 PM
Rig animations have been keeping us busy over the last few days.

It's amazing what they make possible! The player now naturally touches the wall while walking past it.

#gamedev #indiedev
August 19, 2026 at 3:04 PM
We’re working on new player triggers. The latest addition makes the player turn their head towards a specified transform/object, helping guide and control the player’s attention in the game world.

A small feature with a big impact on immersion and interaction.

#gamedev #indiedev #unity
August 17, 2026 at 6:32 PM
Genre, scope, and gameplay for the next game are set - all high-level, of course, but it feels good.

Now we need to come up with a name.

Question for fellow #indiedevs: How do you brainstorm names for your games?

What’s your process for finding THE one?

#gamedev #gaming
August 14, 2026 at 3:48 PM
Nothing beats a cozy fireplace 🔥 - but maybe it's not the right time of the year 😅

Say hello to the new flame behaviour!

#gamedev #indiedev #unity
August 12, 2026 at 2:10 PM
What did we hide here? 🤔

Lootable drawers, chests, and boxes are essential in most games.

How else would players find medkits or get rewarded for exploring?

Another feature checked off our to-do list!

#indiedev #gamedev #indiegame
August 10, 2026 at 3:39 PM
Nothing new to report today... so I’ll let my good old friend #skeletor do the talking instead.

#gamedev #indiedev #HeMan
August 7, 2026 at 10:37 AM
I know... documentation isn't sexy 😄📖 But when you're working as a team, it's absolutely essential!!!

Created the initial docs for our behaviors. Now comes the real challenge: keeping it up to date 😅

#gamedev #indiedev #gaming
August 5, 2026 at 1:14 PM
When a brand new bug appears today that definitely wasn't there yesterday... I've got a bad feeling about it 😅

#gamedev #indiedev #gaming
August 3, 2026 at 1:16 PM
Finally found some time to work on transparent backgrounds for the photocube 📸

It was not easy! But I like that kind of challenges 😄

#gamedev #indiedev #gaming
July 31, 2026 at 5:40 AM
Worked on the Door Behaviour Prefab

✅ Improved editor usability
✅ Added events
✅ Cleanup and bugfixes

Still some open topics... but we have a solid state now!

#gamedev #indiedev #devlog
July 29, 2026 at 7:35 AM
Who knows the originial #AloneInTheDark?

Playing this classic to get some inspiration for our upcoming game! 🧟

Did you ever play it?

#gaming #horrorgame #gamdedev
July 27, 2026 at 2:25 PM