sworderist.bsky.social
@sworderist.bsky.social
Do not take me for some turner of cheap tricks

https://gitlab.com/Falkenrath
Been grinding hard.
- navmesh gen
- on demand mesh update
- pathfinding
- avoidance (ORCA),
- basic automatic unstuck logic
#bevy #gamedev #NoAI
September 12, 2026 at 12:17 AM
I've switched over to #Bevy from UE5. Here is a generic pooling system and location checker to find free locations when activating a pooled entity.

I also have a new team project in the works, but can't share that yet.

#indiedev #gamedev

Also, someone please give me a job.
July 29, 2026 at 7:51 AM
There's a mod for Battle Brothers called Legends and it has a very interesting layered armor design that has you balancing weight for armor value.

One aspect I really like about it is that all the low tier gear you start out with always has value as the inner layers.
May 11, 2026 at 8:07 AM
Playing around with replicated physics #UE5 #gamedev
March 18, 2026 at 10:19 PM
March 18, 2026 at 4:17 PM
January 23, 2026 at 10:02 PM
In the event that @jesawyer.bsky.social is secretly working on Pillars 3, I really hope he plans to let us fight the Concelhaut x Titan of Wael that was unleashed upon Eora by the Watcher (the canon ending to the Forgotten Sanctum, of course).
November 19, 2025 at 5:42 AM