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#platformer #indiegame #gamedev #indiedev #mockup #gameart #pixelart #screenshotsaturday
#platformer #indiegame #gamedev #indiedev #mockup #gameart #pixelart #screenshotsaturday
Now, I wonder if any US or JP OLEDs have a pre-installed screen protector.
Now, I wonder if any US or JP OLEDs have a pre-installed screen protector.
Everything’s drawn in code. This helped me achieve flexible sizes for text blocks. So I can put any text in the block and it will be rendered without any visual glitches.
#visualnovel #indiedev #gamedev
Everything’s drawn in code. This helped me achieve flexible sizes for text blocks. So I can put any text in the block and it will be rendered without any visual glitches.
#visualnovel #indiedev #gamedev
The hardest part the dialogue screen is done, finally!
#visualnovel #vndev #indiedev #gamedev #visualnovelua
The hardest part the dialogue screen is done, finally!
#visualnovel #vndev #indiedev #gamedev #visualnovelua
Did you notice anything? They are identical! Only the stickers and names are different.
#PCHardware #HardDrive #HDD
Did you notice anything? They are identical! Only the stickers and names are different.
#PCHardware #HardDrive #HDD
This’s the Leopold FC660M with MX Cherry Blue switches, thick PBT plastic and double shot keycaps.
#MechanicalKeyboard #MechanicalKeyboards #MechKeys #Keyboards #Keebs
This’s the Leopold FC660M with MX Cherry Blue switches, thick PBT plastic and double shot keycaps.
#MechanicalKeyboard #MechanicalKeyboards #MechKeys #Keyboards #Keebs
#platformer #indiegame #gamedev #indiedev
#platformer #indiegame #gamedev #indiedev
Language selection, warning screen, title screen and monologue screen are done.
#visualnovel #vndev #indiedev #gamedev #visualnovelua
Language selection, warning screen, title screen and monologue screen are done.
#visualnovel #vndev #indiedev #gamedev #visualnovelua
I successfully submitted my game to Game Jam 3 seconds before the deadline.
I successfully submitted my game to Game Jam 3 seconds before the deadline.
Seriously, I don’t understand how you all fit a piece of art into a few pixels.
Seriously, I don’t understand how you all fit a piece of art into a few pixels.
It has 4096 KB of video memory and 2D hardware acceleration, but what about the driver name? Normally the SDL_VideoDriverName function returns x11, wayland, or windib, but I’ve never seen fbcon.
It has 4096 KB of video memory and 2D hardware acceleration, but what about the driver name? Normally the SDL_VideoDriverName function returns x11, wayland, or windib, but I’ve never seen fbcon.
As it turns out, SDL_ttf doesn’t have text wrapping functionality, which means any text rendering function will always print text on a single line without wrapping, similar to tabs in Exel.
As it turns out, SDL_ttf doesn’t have text wrapping functionality, which means any text rendering function will always print text on a single line without wrapping, similar to tabs in Exel.
The problem was that I placed both the rectangle and the text surfaces in a video mode surface, whereas a video mode surface can only contain one child.
The problem was only on the Miyoo Mini, while everything worked fine on the PC.
The problem was that I placed both the rectangle and the text surfaces in a video mode surface, whereas a video mode surface can only contain one child.
The problem was only on the Miyoo Mini, while everything worked fine on the PC.
Strange, although there’s an app with similar code and it’s rendered in the right way: github.com/zbtnot/hello-m…
Strange, although there’s an app with similar code and it’s rendered in the right way: github.com/zbtnot/hello-m…
I love the anime so much that I’m ready to make any fan arts based on it.
#sketch #drawing #ink
I’ve joined right before the beta ended, got few invite codes and I was like, okay, I have them but no one needs them anymore :D
I’ve joined right before the beta ended, got few invite codes and I was like, okay, I have them but no one needs them anymore :D